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A member registered Mar 15, 2020 · View creator page →

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Hard to say! I think I'd need to get my hands dirty with the project and builder to figure out if I could make good use of a batcher! While I could generate say a thousand and pick the ones I like, it would be harder to tweak them if one was really close.

Without a batcher, I assume my workflow would probably be to hit random to get a whole random person to work from, then probably want to change a feature or two so either manually find one or hit another button to random that specific feature a couple times. With the option to also random a feature, I could also have a base and random other features to quickly create a group of differing folks with shared features.

I was about to ask about this! One of the projects I want to do could use dozens to potentially hundreds of portraits. It'd be handy to have quickly randomized portraits in your style!

Plays well on my phone!

It'd be nice if there were arrows to rotate up/down, some of the center column and top level ones would be easier to tap.

The trunk on the bottom kinda overlaps the block.

A background track would make it easy to relax into a long session.


Thanks for sharing!

Thank you!! It was exciting to see it listed on your page :)

While making the game, I was like "I bet they didn't expect I'd use it for not-an-RPG, let alone a bullet hell!"

She's certainly powerful!!! Thanks for playing :D

I really like your pixel art! I would like to make a magical girl game, but for now I used some of these for my shooter! I hope you like it~

https://carrow8993.itch.io/cave-creeps

I really like your art and used it for my game! I pulled from battle kits 1 & 2, dark dwellers GUI, one of the fonts, and the nearby cave tileset! I hope you like it and find I used it well.

https://carrow8993.itch.io/cave-creeps

I'm on level 10 so far, having fun :)

-The buttons and menus already work on mobile, having the option of touch screen swipes as well as arrow keys would be great.

-An undo/redo would be great, I just watched your lesson on it, so I know you know how!

-Restart/undo hints when the puzzle is unsolvable due to misplating would also be stellar!


Thanks for sharing!

  1. Enter desktop mode, open up firefox
  2. Download the Windows version
  3. Unpack the rar (I forget if Deck can do this by default or not -- if not you can grab peazip out of the Discover store and should be able to extract with that (https://flathub.org/apps/details/io.github.peazip.PeaZip)
  4. Still in desktop mode, open Steam, click Add a Game in the lower left hand corner, Add a Non-Steam Game... then browse to NetDriver.exe and add it
  5. Go to the Properties of NetDriver.exe through Steam (either right click the entry or hit the gears back in game mode)
  6. In compatibility, click force use of compatibility tool, set to Proton Experimental

And you should be set! This worked on my Ubuntu machine, should work just fine on Steam Deck too!