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carolnitra

113
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A member registered Feb 20, 2024 · View creator page →

Creator of

Recent community posts

I did the layout and game flow myself, but the kitty illustrations were generated with OpenAI — I just gave them a good home 😹

That's true! Another cheese is clicking the gear and going back — it resets with fewer cats after your first correct guess. Total silliness hahaha. I'm still figuring out how to fix it. Thanks so much for taking the time to play, feedback like yours is always super appreciated.

meant 10 hours, not days ahah...  still super impressive tho. My brain already turned to jelly in 10 minutes lol

I couldn’t quite get the controls to work — no matter how much I turned the controller, the ship just kept flying to the left.

That was fun — I played until I met the watermelon. Out of nowhere, a house just walked by in the background minding its business haha. Only later I realized you could shake the fruit basket and make it explode. gg.

This is only the second sleepwalking game I’ve ever played in my life. Pretty interesting idea.

Really liked the sprites, effects, and gameplay — I just couldn’t stay too long because of motion sickness. Still, great job, it’s looking cool. Made in 10 days? Dang. One day I’ll get there too.

I loved in a very huge way champz

Thanks! Good luck for us.

Thanks!

Seeing that the jokes kept you laughing all the way through, even during the credits, makes all the effort worthwhile. Wish you all the best too

That makes me even happier when people read the credits, haha. It’s always nice to know that the details get noticed. In Yoshi's Story, I always chose to play with the blue one, the coolest 💪💪

Hearing that kind of feedback makes all the effort worth it. Seeing people connect with the humor and the story is incredibly rewarding. That makes me even happier when people read the credits ♥

That would be great, it is the first thing I check on every game settings.

Yep, I did use AI for the artwork. You can notice the differences between Chica's poses, but I used Photoshop to make them more uniform. It is not that easy as it seems to use IA. It helped speed things up, but I still put a lot of thought into the final look. Glad you liked the game

Hahaha, his angry face is priceless. Wait, did I just take out the driver?

I loved it, I just couldn't tell if I had managed to select my powerup. GG

Haha, I really felt overpowered

Really cool UI. The sound and story are well-defined and funny. I'm going to suggest this guy order dinner on iFood

Oh boy, I loved the game idea, but I can't play with the screen shake effects because of motion sickness. The animation looks really well done .

It reminded me of Ori in a way. I loved the yawn. Beautiful art, I can't believe they made all this in just 10 days. Great work . 

I found the concept innovative. Great work  

The rat's scream was definitely a highlight. 

There was a part where I jumped so much that I ran out of energy and got stuck. I liked the concept of the game 

The art is beautiful, I loved that fox with antlers. I got stuck not knowing what to do after collecting 58 items and making the pink potion, but I wish I could have progressed further. Great job .

The pixel art and animations are really well done. A lot of attention to detail, great job

The art is lovely. The contracts are funny. I just had trouble clicking on the calculator, so I left it aside and focused on F Frenzy. Gj

Gasp. At least now I know what to expect next time, thanks.

This game was no small feat to hatch, but seeing people connect with it makes all the effort worth it. Thanks.

The art and concept turned out great. Haha, sorry shop guy, but I got way too overpowered. Good job.

Being able to choose the character's color is a great touch. That was a cool detail. Unfortunately, the map tween  made me stop due to motion sickness, but I can see the great attention to detail. GG.

I wanted to keep playing, but the screen shake when attacking made me stop—it causes me motion sickness. I do like games with separate battle rooms, though. Good work.

The game looks really cool. I couldn't keep playing because the screen shake when attacking caused motion sickness. Aside from that, great work. The punching bag menu and button designs were hilarious.

That character looks really cool, and the near-explosion effect was well done. It's unfortunate that the screen shake while walking caused motion sickness, but aside from that, I really liked the concept. It was also one of the entries that stayed closest to the game jam theme. Great work.

It turned out differently than I originally planned, but as a newbie, this is what I managed to create in seven days—the other three were pure panic. Thank you for the feedback.

Good job 💪🐔

Your feedback means a lot, thanks.

I'll take a look at your game too. Thanks for playing and sharing your feedback.

That would be great—disabling screen shake is the first thing I do when I start playing anything. I really appreciate the dedication.

Making the skeletons follow must have been quite a challenge. Nice work.