Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Carlos95

3
Posts
A member registered Sep 07, 2023

Recent community posts

(1 edit)

Hello Dan, the Unique Usernames is a great addition to the leaderboard. 

I noticed now that when you have Unique names enabled and I try to call GetLeaderbord with SearchQuery-> Username("Test"), if there is another similar username, lets say ("MyTest" or "Te" or "est") it will return them too. 

Would it be possible to make GetLeaderboard(SearchQuery) return the exact UserName (If Unique Username is enabled) instead of all the ones that contain it?


EDIT: This is just a feedback that could be useful for future versions. Not an issue with the leaderboard or hotfix. On my side I could get my intended behaviour with one line of code, but would be nice to get just the unique entry in the future

thank you very much! Working now.

On another note, I have a question:

Currently I have a game that asks the player to input a name for it to be used to update the scores. Im trying to remove this and link the name to the Apple game center nickname. Is there a way to link a GUID to an Apple nickname/gamecenter account so when the user re-installs the game gets the same GUID to update their own entry? (without having to use another DB to save nickname/GUID)

Saving to JSON persistent store doesn't work as Apple removes all files when uninstalling a game. Im also looking for players to connect with the same account from different devices.

Hello Dan, Im so happy with this leaderboard youve created. Its so simple to integrate and works perfectly. I just noticed something today: 

When using the UpdateEntryUsername() method, the profanity filter does not catch bad words. They are only catched when creating a new entry. Is this intended behaviour?