I liked this game a lot. The gameplay was fun and the levels were very nice to look at. The menu was very well designed and I was impressed by how the different stats for each level were tracked. Allowing the player to choose whichever level they want was a good game design decision. The only thing I would change is to give the player more horizontal control at high speeds. I thought this was very well done.
CarlMoya
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This was a very fun game. The core gameplay is simple but also kind of hypnotic. I very much enjoyed it, and I appreciated the infinite survival mode. The atmosphere is also very good. That being said, I did run into a few glitches when moving too fast horizontally. Sometimes the player would stand still for a second or two. I was also able to get outside the map where no obstacles could get me, and so I tried to go for the world record in survival. I was able to get 6000 AU and I had a lot of fun.
I loved the UI design in the menu. This game had a lot of character, and I liked how readable the map designs were- at no point did I get lost trying to find my way around. I was able to beat all 3 levels, but it was hard in ways I don't think were intended. Aiming the character towards the zombies was very hard to do with how sensitive the movement keys were. I would have appreciated either more intuitive movement or an omni-direction attack pattern. Overall I think this was a fun game with a lot of charm, but lacking some polish. I also want to say that I liked the models and animations- very cool.
I think the concept of the game has potential, but this build was a little too simplistic. The player was not confined to the playspace, and so by moving too far to the left or right, the player could win by not doing anything. The controls were intuitive, and I got the hang of how to play within the first few seconds of playing, which was great. However, I would have liked to see more variety after those first few moments.
This was an interesting concept for a game. I would have liked for the controls of the game to be explained in the tutorial however, as I had a hard time understanding how to progress. I wasn't sure which button to press to kill the target, but I figured out that it was the E key. I could not progress past level 2 as the target would despawn when I pressed E, but the level would not end. I also think the gameplay has a great foundation, but I would have liked it to be a bit faster. Overall I liked this game, and I was impressed with the use of models and animations to add to the atmosphere.
