I have a pseudo random number generator. So by seeding that with a set value I can generate the same 100 passwords each time.
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Thanks. This was a deliberate choice to try and help with diagonals on joysticks. It does help with that but I've seen what you say. The former saves more deaths so I kept it in. I'll try and refine it for the next mission.
That’s 3 things. ;)
I think the SID player has a bug where it sometimes plays the music low. Could be something to do with playing the loading tune through. Clicking is also the SID player, I thought that was just a C64 thing. I remember it as a kid. I’ll look into it.
In testing fire for jump was the preferred choice hence default. Just personal preference and quick to change.
Thank you, I was playing a lot of Meat Boy and Celeste when I wrote this and that was the feel I was trying to capture. You're correct, I think modern game design is one of the reasons there's a resurgence in quality C64 games. I wish I'd know in the 80s what I know now, I could have been much more successful.
8.52 seconds for level 2 on "normal" is the time to beat.
I want to be able to share over multiple formats though. So copy and paste text is probably the best idea. I never heard of one person using the editor on the C64 version though so it wasn't a priority here.
Earlier this year I published a Commodore 64 game on itch and it went down really well with quite a few 90%+ review scores. I've now converted it in to Unity and have published a Windows version here. It's a puzzle platformer with a relaxed feel and 100 levels.
Here's the page:
And a trailer:
The DLC loads by pressing L on the title screen which will search for the correct file on a disk in drive 8. The cartridge will also auto-save your progress in a different slot on the cartridge so you can play both sets of levels together if required.
Thanks Stoic. Picross is a little confusing at first but great once it clicks. I’m glad GP could finally get you in to it. Great avatar as well, Bubble Bobble is one of the finest games ever.