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Carleton Handley

A member registered Feb 04, 2020 · View creator page →

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Well tell your friend it's a nice video they've made explaining the game ;)

Thanks. That's a nice video you've made explaining the game.


How did you onlock the levels on the real C64 then? Did you make a copy of your .d64 file?

Nice. Did you replay all the levels on the real device? Your previous screenshots were from Vice I think.

Thanks for playing, looks like you enjoyed it.

I think you’re definitely going to complete the game. It doesn’t necessarily get harder later on, just new puzzles with a different mechanic.

Thanks for playing, I’m glad you’re enjoying it.

I can probably sort a POKE out for you.

Nice video, thanks for playing.

Thanks, I'll check out the video later.

I don't think so sorry, it's been so long since I worked on this I think I've forgotten how to make a level pack!


If it's already in your library I'm sure you could get it from there.

No, that was last worked on 30 odd years ago!

A couple of years ago. Bitmapsift did tape and disk versions and Beaver of the Black River did a cartridge version. Both were lovely packages.

Thank you, that's very kind of you to say. Saul Cross' amazing sound and graphics really helped as well.

Hi. Yes I rewrote the game in Unity so I could publish smartphone versions. Thalamus then got in touch and made the Switch version from that code.

Thank you!

Thanks you, I like to hear when people enjoy the stuff I do.

Thanks for these kind words.

I did consider the multiple square control but as you suggest it would take the code over the file limit. Those are the sort of things which can be added when polishing a title but the 4k comp often limits that kind of work. Which is why I entered it really, a big problem with starting projects is feature creep which means you add more and more stuff and never actually finish the game.

As for Grid Pix DLC I'll speak to James and see if we can release it.

Here's a video explaining the rules:

(179) Nurikabe Tutorial - #1 Rules - YouTube

And here's a follow up explaining how to solve a puzzle:

(179) Nurikabe Tutorial - #2 Solving a Puzzle - YouTube


I did start coding the second mission however since then my spare time to put into such a project has reduced greatly. So it's on hold for now sadly.

You can only play them in the level editor itself.  Each save file contains up to 20 levels though.

Thanks. Glad you’re liking it.

Thanks, glad you’re enjoying it.

Thanks. Sorry the Android version was removed from the Play Store by Google. I’ve just released a Switch version if that’s of interest.

It’s a good idea. If I get time I’ll look into it.

I don't know, I'll have to look into that. Thanks.

Thanks. Glad you liked it.  The reason for the easy levels is for players who aren’t familiar with the puzzle style. It’s a tricky balance.

yeah, sorry about that. Because I closed  my website they took me off the Play Store due to lack of a privacy policy. If you can install APKs I can send it to you for free.

Thanks. I'm sure it'll click eventually.


You can change to control method B on the "Help and Options" screen.

Thanks for playing. I look forward to watching the video.

Thanks, really glad you liked the game. I'm still thinking about DLC. It'll be free when it is release.

Thanks, that's really kind. The disk version is sold out but you can get tape here:

or cartridge here:

Thank you! The puzzles were designed by my friend Chun Wah Kong, he was a lead designer for Sony on The Getaway so he's got form!

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Ouch! I sometimes get stuck on the Switch version like that and it’s usually something obvious.

Thanks, I'm glad you're enjoying it. I wrote a solver on my PC which ensured all the puzzles are unique and work and at the same time it grades their difficulty. So there is a good learning curve I think. 

Really nice and fair video, thanks for making it.

Thanks, I didn’t know that. I don’t have the annual.