I have a pseudo random number generator. So by seeding that with a set value I can generate the same 100 passwords each time.
Carleton Handley
Creator of
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That’s 3 things. ;)
I think the SID player has a bug where it sometimes plays the music low. Could be something to do with playing the loading tune through. Clicking is also the SID player, I thought that was just a C64 thing. I remember it as a kid. I’ll look into it.
In testing fire for jump was the preferred choice hence default. Just personal preference and quick to change.
Thank you, I was playing a lot of Meat Boy and Celeste when I wrote this and that was the feel I was trying to capture. You're correct, I think modern game design is one of the reasons there's a resurgence in quality C64 games. I wish I'd know in the 80s what I know now, I could have been much more successful.
8.52 seconds for level 2 on "normal" is the time to beat.
Hi,
Earlier this year I published a Commodore 64 game on itch and it went down really well with quite a few 90%+ review scores. I've now converted it in to Unity and have published a Windows version here. It's a puzzle platformer with a relaxed feel and 100 levels.
Here's the page:
https://carletonhandley.itch.io/millie-and-molly-windows
And a trailer: