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Carleton Handley

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A member registered Feb 04, 2020 · View creator page →

Creator of

Recent community posts

Congratulations Monte. Looks really good, looking forward to trying it later.

Thank you, really glad you enjoyed it.

Excellent time, that’s the fastest I’ve seen. Congrats. 

Cheers for the kind words. Thrust is my favourite ever C64 game. Whilst the physics in this are nowhere near as complicated as that game I find the precision of control required very satisfying.

I haven't managed that myself to be fair. My times are on this page though, 10:56 for Zone 1 but there are better gamers than me out there.

It's not bad, now you've got to start taking some risks. I was hoping somebody would get under 10 seconds on that zone but I've not seen it yet.

Nurikabe isn't for everybody but I love these kinds of puzzles.

Cheers. Some players do seem to find the game tricky. I expected people to be able to get around but perhaps not with quick times.

Actually it plays at 50fps on YouTube itself, just not in the preview window on here.

Nice video, looks like you could be challenging my times soon enough. You need to be a bit braver keeping the momentum going. The video looks to be 25fps, I assume the game runs at the correct 50fps on a MISTER?

Ha, that's excellent. Thanks for showcasing the game.

Well tell your friend it's a nice video they've made explaining the game ;)

Thanks. That's a nice video you've made explaining the game.

Congratulations!

How did you onlock the levels on the real C64 then? Did you make a copy of your .d64 file?

Nice. Did you replay all the levels on the real device? Your previous screenshots were from Vice I think.

Thanks for playing, looks like you enjoyed it.

I think you’re definitely going to complete the game. It doesn’t necessarily get harder later on, just new puzzles with a different mechanic.

Thanks for playing, I’m glad you’re enjoying it.

I can probably sort a POKE out for you.

Nice video, thanks for playing.

Thanks, I'll check out the video later.

I don't think so sorry, it's been so long since I worked on this I think I've forgotten how to make a level pack!

Hi,

If it's already in your itch.io library I'm sure you could get it from there.

No, that was last worked on 30 odd years ago!

A couple of years ago. Bitmapsift did tape and disk versions and Beaver of the Black River did a cartridge version. Both were lovely packages.

Thank you, that's very kind of you to say. Saul Cross' amazing sound and graphics really helped as well.

Hi. Yes I rewrote the game in Unity so I could publish smartphone versions. Thalamus then got in touch and made the Switch version from that code.

Thank you!

Thanks you, I like to hear when people enjoy the stuff I do.

Thanks for these kind words.

I did consider the multiple square control but as you suggest it would take the code over the file limit. Those are the sort of things which can be added when polishing a title but the 4k comp often limits that kind of work. Which is why I entered it really, a big problem with starting projects is feature creep which means you add more and more stuff and never actually finish the game.

As for Grid Pix DLC I'll speak to James and see if we can release it.

Here's a video explaining the rules:

(179) Nurikabe Tutorial - #1 Rules - YouTube

And here's a follow up explaining how to solve a puzzle:

(179) Nurikabe Tutorial - #2 Solving a Puzzle - YouTube

Hi,

I did start coding the second mission however since then my spare time to put into such a project has reduced greatly. So it's on hold for now sadly.

You can only play them in the level editor itself.  Each save file contains up to 20 levels though.

Thanks. Glad you’re liking it.

Thanks, glad you’re enjoying it.

Thanks. Sorry the Android version was removed from the Play Store by Google. I’ve just released a Switch version if that’s of interest.

It’s a good idea. If I get time I’ll look into it.

I don't know, I'll have to look into that. Thanks.

Thanks. Glad you liked it.  The reason for the easy levels is for players who aren’t familiar with the puzzle style. It’s a tricky balance.