Cool! Check out our game here https://itch.io/jam/scream-jam-2023/rate/2329456
Carlcadium
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Nice! Check out our game here https://itch.io/jam/scream-jam-2023/rate/2329456
Good initiative! Have a look at our game here https://itch.io/jam/scream-jam-2023/rate/2329456
Terrific!
I hope you don't mind me asking another question:
In o_player2's create event, I have a struct called CAnimator. I've also added '/// @interface {o_player2}' at the beginning of this event.
In a separate script, there's a struct named AGreatStruct that implements this interface. This struct also contains a variable named 'parent', which is a reference to o_player2.
All methods and constructor within this struct successfully auto-complete CAnimator.properties.
Using 'with(o_player2) { //code }' properly changes the scope to o_player2 without requiring the interface implementation.
However, using 'with(parent) { }' disrupts the scope of the implemented interface, and I'm unable to make 'with()' recognize that the parent is an o_player2 instance.
I've attempted to use 'var theParent : o_player2 = o_player2' and pass it to 'with()', but it made no difference.
Is there a workaround for this issue or a way to modify the behavior of 'with()' in this context?
Note: I've tried some different iterations of this struct, _parent was previous set to parent and run in a method that was in the struct etc, but no difference.
Hi!
Is there any way to have the JSDoc-param types show up in the status bar? It seems to be able to type check it correctly.
I have 'Show argument types in status bar' checked in preferences.
Writing _fisk:int works well, but it would be nice to be able to have it more consistent with the gamemaker IDE.
Played and rated! :) Feel free to have a look at mine here https://itch.io/jam/mini-jam-69-hell/rate/854010