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Carideo

2
Posts
A member registered Jan 25, 2019

Recent community posts

heyo, this is an amazing app. i'm planning on using this to host games of maleghast, but i have a quick question: how do i implement heresy for my black mass,  if that's currently implemented?

Although I enjoyed the game GREATLY—the primary gameplay loop is amazing, like you were focusing on—there are a few bugs and minor issues that have been bugging me.

1. It can be difficult to see ruptures you need to repair with your welder while the ship's in emergency lighting, which is a problem since usually your survival is contingent on finding these ruptures and fixing them.

2. During the pre-cryofreezing tutorial, if you're already at your console when you reach the mundanium planet, you're locked out of the controls and the game just... keeps going until your ship completely falls apart. 

3. Constantly having to switch to the bare hand tool, especially when the cleaner is the most commonly used tool and it's "opposite" of the hands on the cycle, is annoying and breaks flow.

4. Extremely minor quibble, but if you enter the cryostasis chamber BEFORE you complete your first mission, the text for telling you you're not authorized to use it yet isn't properly aligned.

5. Whenever you touch down on an uninhabited planet, it's generated all over again and effectively completely reset. This has a few problems. One, in the tutorial planet, you can get basically every upgrade unit you'll need for the entire game by fetching  the one that's there, bringing it back, going to your ship, letting your oxygen refill, and touching down again to repeat the cycle. Two, if you accidentally leave behind something you need for later, it'll get completely erased and the mission will be dropped. Three, the venture capitalism gadget is also lost when this happens (as an aside, it not beeping when you carry it and having to constantly set it down is extremely irritating), and since you're likely to run out of oxygen before you can find the optimal placement point you're alm ost guaranteed to waste a whole 300 credits.

6. I found an odd bug where, after I just cleaned it, the ram scoop more than doubled my normal max speed while it was completely misaligned. Don't know what's up with that.

7. If you leave behind cargo outside the loading zone on accident while going up to get more, it disappears and your mission is dropped.

Beyond those minor quibbles, my biggest complaints—and the most irritating ones—are that a. I can't find a way to refill my coolant when the tank is cracked by an impact and loses most of its content, which is irritating since without a high amount of coolant the tank is nearly constantly on the edge of being in the red, and the manual was no help in figuring out how to refill coolant either, and b. I can't find a way to save, at all.

I also encountered a few bugs that completely crashed the game.

I got this error code when I loaded a save that was in the middle of the very first post-cryosleep delivery mission aboard my ship. When I got to the destination, the game crashed and gave me this code. I think it has something to do with a variable not actually being saved? Whatever the case, this completely bricked that save and I had to start over.

############################################################################################
ERROR in
action number 1
of Draw Event
for object con_tutorial:

global variable name 'nextobjectiveplanet' index (103274) not set before reading it.
at gml_Object_con_tutorial_Draw_0
############################################################################################
gml_Object_con_tutorial_Draw_0 (line -1)

And I got this one in the middle of a mundane delivery mission. As far as I can tell, this just completely broke the game and it won't even open anymore.

############################################################################################
ERROR in
action number 1
of Draw Event
for object pkp_waste:

Variable Index [0] out of range [0]
at gml_Object_pkp_waste_Draw_0
############################################################################################
gml_Object_pkp_waste_Draw_0 (line -1)