The sequel was even better than I expected. Fantastic work!
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It's hard to say specifics. I tended to like the levels that combined the switching of colors with movement. While frustrating it was rewarding to master. So levels that had colored rectangles push you if you weren't the right color. And you had to balance that with movement and switching colors. Best example might be level 7. Well the not "shortcut" part of the level. My least favorite ones were when you would prevent color changing and instead force me to rely entirely on avoiding obstacles. I very much enjoyed the concept of learning when and where to change colors and lost some interest when forced to stay a color and just learn the patterns. Hope that helps!
This was a fun experience! I recorded this before there was sound. So sorry for poking fun at you when you clearly indicated to me that sound would be coming soon. Sorry that I'm bad at reading lol.
I enjoyed this little experience. One note, I think it would be more convenient to have the yes option already highlighted when given the option to do something. At least in this prologue there's really no reason to say no to something. Having to use a directional button and then hit another button felt a little clunky. But that's a REALLY small nit-pick. Thoroughly enjoyed the experience. This is the type of stuff I love! <3
You guys gotta stop making "esc" just force quit the game. Please add a prompt or change the button. It's sad when you press esc to exit a menu or something. I lost all my progress in your game. I'm sad now. I hope in the future you won't make games quit when you press "esc." Cool art style, though! <3
Hey! These games are awesomely weird. I wanted to throw some support your way. Here's a video I made from some of the stream highlights last night.
I hope you're able to get the treatment you need and continue making super weird games! I love the work you and Lily do!