Thank you for the kind words! Glad you enjoyed the game!
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Sorry you're experiencing this problem. The invalid upload may have been caused by us removing version 1.2 and making 1.3 public. Try downloading version 1.3 again and let us know if you have the same problem.
You can hold left-click and drag to move the camera to look around, if we're understanding your troubles correctly. That should help you get to the candles. This control wasn't explained well, only mentioned in the "Tutorial" archive entry. We apologize for that. Hope this helps you out.
Thanks for the update about this issue. It seems as though the game is having trouble locating a certain library file. We have a few things that you can try in order to resolve it. First, make sure you've extracted all of the contents of the .zip file, including the "Broken Silence_Data" folder, to the same directory. If that part is done, then the path to the library file in question may be too long. In other words, try extracting the .zip file contents to a shorter file path (like "C:\Desktop" instead of "C:\Desktop\MyFolder1\MyFolder2\MyFolder3\..."). Then try starting the executable.
We're really sorry to hear about the issue you're experiencing. Could you describe it in more detail? For instance, when you try opening the executable, do you see the resolution dialog after that?
Hi! Thanks for letting us know how it went. We're working on a walkthrough and probably release it in a couple days, just to see if another player comes through with some answers. If not, we'll put it in a dev log post here.
If you'd like a hint until then, I can say: keep your head up and make sure there's enough light to see. You should definitely find them :)
And to explain the hints a little better. With hints enabled, you're able to ask your partner "HINT" in the banter window. Also, exiting a puzzle (padlock, candle, etc.) will give you a couple hints about said puzzle starting from the third time you leave (just to give the player a chance to figure it out on their own). Disabling hints removes these opportunities for help.
Thanks again for playing!
Glad you liked it! For sure, they're tricky to find, so no worries. We're writing a small walkthrough to get the "good ending." So if it seems like no one's figured out the last puzzle in the next couple days, we'll put the answers in a dev log post here.
Thanks again for playing!
Glad you enjoyed it! Thank you for featuring the game in a video. It was fun to watch. You're spot on about the door. We're writing up a small guide on how to get the "good ending." We'll be releasing it in a dev log post here. We may give it a few days though, just to see if anyone can figure it out first :)
Thanks for checking out the game and making the vid. It was a great watch. We got some valuable feedback from it, and we liked the clever phone trick used to solve the power box puzzle lol! A setting to adjust the text speed is already on the to-do list, so we hear ya. Glad you liked the game!
Thanks for playing and for the nice comments. I'm sorry to hear about the performance issues.
The game engine we used recently had some updates that help performance on mid/low tier hardware and mobile. We're looking into them, so there may be hope for a version of the game that's more friendly to less powerful hardware. We'll keep the dev log posted.
Glad you enjoyed the game in spite of the lag. If you don't mind, we'd appreciate you emailing us your computer specs to firstname.lastname@example.org. Information like that really helps in developing the game. Thanks!