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carboncasket

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A member registered 24 days ago · View creator page →

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The visuals for this game are fantastic, along with the narrative you've made! The situation feels entirely grim and you can really feel the pressure of each decision you make, especially because they're timed. 

It would be fantastic if there were separate dialogue routes for each patient, just to make each encounter feel a little more unique! Otherwise, I feel like you cover this subject manner very well and I think you're in a great place with it so far!

This game is a great return to form with its very Buzzfeed/Quora style questions! I think the visuals of the game are super cute, and they definitely fit the type of game this is! 

On a technical side I think this has a lot of variety! The amount of choices the player is given feels appropriate, and I enjoyed trying to find all of the different endings!

The visual design for this game is fantastic, I love the animated segments and the pixel style overall! The amount of time spent playing feels good, and it doesn't take excessively long to skim all the applicant details to see if they're a good fit! 

I enjoy your random stat generation with each character, but I do find myself wanting a little more of a challenge! It's also a little hard to tell which characters are correct sometimes, maybe adding some visual reinforcement could help?

First of all, the dialogue progression feels great! It really sets the mood of the game, especially with how brief all of the descriptors are. 

I think you did a great job with the timing system for the game. I do admit it feels a little bit rushed, but if anything that helps contribute to the anxiety of trying to beat the clock! You can definitely feel the impact of wasted time when you check a room and nothing's there.

I really enjoy this game idea, especially with the theme that you need to get back home to your cats! 

I do think the window/storage room part admittedly feels a little out of place. I would say instead of having the window be the determining factor for that ending, because it is a little confusing, just keep it to the storage room and maybe add a little extra exploration opportunity with some choices in there!

The impact of the risks you take feels pretty solid as well! On that note, I like how ominous you made Gerald, he's giving absolute unit vibes and I respect that