How cute hehe! I ended up taking us all to the vet, ultimate wingman!
CaravanLurker
Recent community posts
I had so much fun with this game! It felt great prepping between coffee and counterfeit stations and finding "tricks" to get started quicker, like sacrificing a bit of suspicion to take a bill out of the water, or holding a pen in coffee station so that you can drag it to the bill as soon as you switch over. Though think I managed to hit the quota a bit too early. Even so, its a nice challenge to spend the rest of the game seeing how much I could get away with making, so the game is wonderful for it's concept.
How cool! I also saw this game on your youtube. The UI is clever and also does a good job of communicating events /stat changes quickly and with character. I can't believe you were able to integrate live 2d into this and it looks great! I'm not in the VTuber space in particular, but you can see the love of fandom and cons in here. Very cute !!! <3
Hello!
I've been looking for a place to locally store my game dev documentation after I learned that Microsoft OneNote scrapes from our work. Drafft seems to be a good looking alternative but it'll also be my first time using a non-suite software. For the folks that use it, what is something you find yourself using much/appreciating about it?
Unironically stayed for the gameplay, it's simple, difficult, and fun! Crane gave me the most trouble, but my setup was /terrible/ against the final Urum fight. Once I got the winning combo, I felt real smart! It felt a bit annoying having to wait a few seconds for the losing scene to finish, but being able to switch abilities is a great QOL.
What games did you have in mind while designing this? Does anyone else know of any similar games? I really want to play more diceys.
SemispoilersA bit late to just say "I agree" but I reaaaally do! This game's use of UI as the Ares internal system is convincing, immersive, plus understandable to even someone like me. Some of the "glitches/hacks" really did creep me out, and some of the ones I think were actual game glitches could also intended as the INTRUDER messing up your system to stop you which was one of the goals in the design doc. All the small details really immersed me into the mystery, horror, and surprisingly the characters too. Like, the prompt asking you to confirm Ending 2 choice is so simple but..man . Great story, great ludonarrative!
My personal taste enjoys that Ares can be fully read as a nonsapient, with its actions throughout the entirety this story --including the two chief choices at the end-- simply being its problem solving functions doing its thing. I enjoy stories of AI developing a personhood to make the big choice, but I also really like AI's that make a big choice because its decidedly the most reasonable thing to do. Now that I typed this out though, I'm less sure that that's the intended impression. Oh well.
I wouldn't know that this was made with a game jam time limit or RPG Maker of all things so it's actually pretty inspiring an di just want the dev to know that this was a really nice game and be excited playing a further expansion of this kind of game-- or any other game in their catalogue. im blabbing nowblaghabagahba alnaaghjagha jkhedui hldc cd l/////////////..................................

