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carala23

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A member registered Jul 15, 2023

Recent community posts

(2 edits)

Suggestions for any updates! (Love the game so far- definitely scratches my resource management/city builder itch!)

  • More space (unlocked with light/campfire like another commenter suggested, or have a School/University make Exploration workers
  • More control over workers (+/- on buildings to assign number of workers)
  • Workers can specialize: (Exploring, Management, faster, more resources, less food, ex.)
  • Be able to Research Rotation of buildings, Deleting Buildings, and Moving Buildings. 
  • More Building Types:
    • University/School/Apprenticeships—> Research points and/or Specializing workers
    • Farm—> Green House
    • Power Source type buildings 
  • Power Sources
    • Coal Power Plant (powered by coal from mines?)
    • Wind Turbines (made by Metal?)
    • Solar Power (from Glass + Metal?) 
      • —> Power higher level buildings
  • More resources/unlock and find different resources:
    • Sand (Or turning stone to sand)—> Glass —>Greenhouse —> Crops (Food)
    • Mines —> Ore —> Metal
    • Water—> Fishing (Food), Water wheel (power), 


      • Found by Explorers/Prospector Workers?
  • Upgrade buildings:
    • More resources per click/connected resource source 
    • Merge Buildings to upgrade? (So to better utilize that perfect x3 forest location, and preserve space)
    • School —> University 
    • Campfire—> SearchLight 
    • Homes —> Condominiums —> Apartments 
    • Hunter—> Rancher
    • Fire Shrine—> Temple
  • Have more tangible benefits from Prestige:
    • unlock new types of Research/Building upgrades 
    • Prestige is actually “founding new settlements,” and a percentage of resources/resource production rate can carry over from other settlements “excess resources,” can carry over.
  • Buildings have benefits from being near each other:
    • (Ie. Logging near Lumber yard (+ speed or +conversion rate/ratio)
    • Make Roads/Railways to get connecting bonus with out being near each other?

Hopefully some of those Ideas spark your imagination/motivation- I’m excited to play more if you decide to make any updates!! :)


Thanks!

 I escaped, but at what cost? :( 

(I noticed a few more little details on this playthough too- like the giraffe in the jack in the box room foreshadowing what the jack in the box will do next, the blood tub in the periphery of the light, and the painting that ‘explains’ that the ‘bad’ clown released the Eldrich-Horror-In-A-Box- Fantastic job, Devs!)

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I didn’t realize there was more than one- how do you get a different ending? I want to smuggle the clown kids out- or failing that, poke the bad yellow nosed clowns nose so hard HE pops- but alas, i do not think it is possible :(

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I see the star cookie cutter. I see the yellow star hole. I see the little yellow man. 

I see the blender.

Oh no.

OH NOOOOOOO!!!

I’m so sorrrrryyy little guy!!!!! Forgive me!!! I’ll reshape you and take you with me so you don’t end up like the hook guys!!!!

(Also, 10/10? 0/10? For the rotoscope room. I Hate It. Deeply. Good job!) 

Hi! I have been having issues where I am loosing lives for no reason as far as I can tell  (Even in non-combat periods). And for personal preference, I think it would be nice if i could upgrade my fuel tank even farther. Besides that, you have done a marvellous job! :)