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caraghbiner

13
Posts
2
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A member registered 32 days ago

Creator of

Recent community posts

Thanks so much for playing the whole thing through! I'm glad you enjoyed it.

Thanks so much for your kind words.
Yeah the code became somewhat spaghetti-like by the end 😅.

I loved the little cutscenes, they really gave me a reason to push through!

I was playing on web: the game was quite laggy on firefox, but I switched to chrome and it was fine. Nice job!

Fun and cozy, nice!

Nice game. "Die at precisely the right time" is a very interesting concept.

Super fun!

Very satisfying game.

Fun! I didn't really need to use any of the abilities other than the double jump though.

Thank you so much! I'm glad you liked it.

100% agree. The error reporting was a pain point for me throughout the jam, but I just never managed to find the time to improve it (and towards the end I was a bit afraid of touching it in case it all fell apart 😅)

Oh believe me I get it! I'm so exhausted post jam 😫.  I love the Zachtronics games, but for sure they're for a niche audience.

Thanks! Some over the levels are definitely much more challenging than others, D is one of them. I'd suggest skipping ahead and coming back to it.

Thanks for all the feedback. Yeah for sure the iconography could do with some refinement, it went through a few iterations and then I ran out of time :P

Thanks. Yeah I agree – I would've liked a more pedagogical introduction, but I ran out of time. The tutorial levels were the best I could manage.