Very nice idea! I liked the idea.
Pretty hard in general but still achievable. I enjoyed reaching the end :p
Capybarhigh
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Very fun game! I find the characters really cute with their physic simmed fuse!
I did had huge slowdowns every time a pick up would appear, leading to a less fun time. And I wish the first round was not as long maybe. The second round was very fun immediately with more bombs and matches in play! Although I found the CPU to laser focus on me instead of others. I would be on the other side of the map, 3 bombs between us, and yet I'd the be one targeted.
Still, I really like the execution, simple, clean, well done!
Love the look of that game, simple and charming!
Neat idea to have the countdown integrated like this. It's about perfect execution. But...
I do find it way too difficult from the get go. I did not understand the platforms being the countdown immediately. I wish the first real level started like the second one, where we immediately see the countdown on the platform and realize what is happening.
I wish platforms had different colors or ways to know what they were about to do. Red for up, blue for something that goes on the side, or another artwork. Something to differentiate them. I also found the levels to be rather difficult because they are pretty long. I was proud of my progress in each levels only to realize that was only the first part. And then you get stuck on the same thing again and again, having to redo what you know well every time.
The parallax effect is great but could use some tuning, as I found myself confused when jumping, because the first layer in the background moves at the same speed as we do on the foreground or something. It would help if it was slower than it is right now. And having the same parallax up and down as left to right would be freaking amazing, especially to judge how far we are in the level.
Neat little game, I hope my notes don't come across as too harsh. I find it pretty cool!
Lovely game! Super well made!
At first, I felt a bit frustrated because there isn't any "reorganization" by having the tiles falling down and I fell stuck because of the colour. But we can use symbols too! I believe this could be better presented if the tutorial had such example, instead of being about matching colour every time! Show us the same symbol, same number, but different colors, the point would come across much more!
In the tutorial, I wish we could also drag across the dices to move to the next page. Just a cool little neat thing.
The presentation is great, well done :D
