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CaptainVenox

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A member registered Apr 28, 2026

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Sure, magic can be used through artifacts which can be bought, in the demo there is only a fireball orb which u can buy from Mirella the azure witch.
These artifacts have a charge which depletes as you use the contained spell so you have to defeat monsters to get some monster cores and stuff to recharge your artifact.

Overall game tips:-
Make sure to check on your farm animals 2-3 times a day as they produce milk, eggs etc more than once each day.
You can use your day by checking on animals, watering plants then greeting whichever villager you meet on your way as well as just greeting your love interest everyday, take quests from the town hall every time any is available.
After farm duties and some social meet ups, hunt monsters all day, the loot they drop are sold for high prices.
All of this can help you earn around 700 each day.
Important point:-
You can get the iron sword from the chest in the upper floor of the guild. It's the best melee weapon in the demo so make sure to get it.

That's all, Have Fun Adventurer!!!!!

(2 edits)

Finished the demo today, I didn't expect it to end as I completely forgot it was a demo, the relationships and bonds with the characters felt genuine (even though some felt little-bit mean 😅).

I was so immersed I started looking forward to future interactions and marriage :(

It was an amazing run, If possible, I will definitely buy it 👍🏻✨

You could've included some Rank-D stuff though...even a little bit would've been great 😢

KEEP COOKING 👏🏻✨🔥

Edit:- Before deleting the demo I played one last time and also used the fire magic for a hunt and at night when I went to Eyrr Mirra I saw a green haired elf who used her magic to teleport away....so AYEE DEVS ✨🔥🔥

Hey devs, (I am assuming it's a small group of people behind the development here)

GREAT JOB WITH THE GAME 👏🏻✨

All the npcs feel alive due to their daily routines and all events which happen in game.

I have a few suggestions, I wanted to share:-

1. Being able to go on hunt and dungeon quests with other adventurer/hunter npcs.

2. More kinds of weapons like bow and arrows, spears etc for diverse adventurer styles.

3. A church or some religious faction would be a nice addition like other fantasy rpgs.

4. More magic stones and more kinds of magic.

5. Being able to have some helpers at farm as later game mechanics, so if someone wants to focus on other things at a time, they may freely do so.

OVERALL GREAT WORK!!!!

Y'ALL ARE DOING GREAT.

I feel kinda dumb now :D, should have looked for the signs before haha. KEEP GOING DEV!!!

Great visuals and audio as well as the whole dungeon walker settings, though a quick note regarding controls and how gameplay worked would have been great, since the whole time I was only able to understand that we spin when the bar is yellow and the only visible cue of anything happening was enemies dying and the room no. changing which isn't enough Ig.

Though I really love the concept and I am looking forward to this game getting expanded in future.

GREAT WORK!!!!

(1 edit)

Thank you for playing as well as for the kind words, I appreciate it :D

Also sorry for such late reply, had a pretty busy week.

Thank You Very Much for playing, I am glad it was enjoyable. I've planned  to expand the game or completely remake it later when I will have the sufficient skills in future.

It was hard, especially the slippery parts, though I was able to make it to the end.

Cool concept, it's tricky and enjoyable, REALLY LOVED IT.

AMAZING WORK!!

The UI can use a little help, like a back button to leave settings screen, leaderboard screen etc, also I was unable to find the joystick for ball movement, Though I really like your concept, It's a bit hard to move the ball through the maze even in easy mode (atleast for me) but it is a fun experience. NICELY DONE!!!

I love the concept and your use of the theme was AMAZING, though spinning the levers at times felt hard and the blue lever was not working for some reason. Overall, GREAT WORK!!!

It's a simple platformer with more focus towards the narrative side https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715668

Here is a hint:- Use the coyote time. Thanks for playing I am glad you enjoyed :D

(1 edit)

Thank you for playing and for the feedback :D , at first I had planned to add some enemies and traps in the game but since it's my 1st jam I faced difficulties in time management and due to my lack of some skills I was unable to properly implement some mechanics, that's why at the end I rolled with a simple version. Though I will improve on that.