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CaptainVenox

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A member registered 90 days ago

Creator of

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I feel kinda dumb now :D, should have looked for the signs before haha. KEEP GOING DEV!!!

Great visuals and audio as well as the whole dungeon walker settings, though a quick note regarding controls and how gameplay worked would have been great, since the whole time I was only able to understand that we spin when the bar is yellow and the only visible cue of anything happening was enemies dying and the room no. changing which isn't enough Ig.

Though I really love the concept and I am looking forward to this game getting expanded in future.

GREAT WORK!!!!

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Thank you for playing as well as for the kind words, I appreciate it :D

Also sorry for such late reply, had a pretty busy week.

Thank You Very Much for playing, I am glad it was enjoyable. I've planned  to expand the game or completely remake it later when I will have the sufficient skills in future.

It was hard, especially the slippery parts, though I was able to make it to the end.

Cool concept, it's tricky and enjoyable, REALLY LOVED IT.

AMAZING WORK!!

The UI can use a little help, like a back button to leave settings screen, leaderboard screen etc, also I was unable to find the joystick for ball movement, Though I really like your concept, It's a bit hard to move the ball through the maze even in easy mode (atleast for me) but it is a fun experience. NICELY DONE!!!

I love the concept and your use of the theme was AMAZING, though spinning the levers at times felt hard and the blue lever was not working for some reason. Overall, GREAT WORK!!!

It's a simple platformer with more focus towards the narrative side https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715668

Here is a hint:- Use the coyote time. Thanks for playing I am glad you enjoyed :D

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Thank you for playing and for the feedback :D , at first I had planned to add some enemies and traps in the game but since it's my 1st jam I faced difficulties in time management and due to my lack of some skills I was unable to properly implement some mechanics, that's why at the end I rolled with a simple version. Though I will improve on that.