Wow, a great idea with solid execution. The difficulty is well balanced, and the gameplay feels very satisfying. Also visuals and audio work together really well, great job!
CaptainSubbota
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I spent a long time trying to assemble the wheel, dragging the pieces around the screen and changing their order, but I still couldn’t figure it out. Some kind of feedback during the process—whether I placed a piece correctly or not—would have been really helpful.
I liked the idea itself, and I’d also like to praise the pleasant pixel art and well-chosen music. Nice job)
I liked it!
It's a fun game with well-crafted core elements — the concept, pixel art, sound, and characters are all solid.
I especially want to highlight the unique mix of frustration, tension, and humor I felt when all my candies scattered across the room and I had to crawl under the table looking for the right one, while the friendly masked guy with a knife was slowly approaching me.
5 torn-off arms of 5, great job!
A very interesting and original idea to use text commands to progress through the game!
Unfortunately, I found it hard to notice the commands appearing in the level itself while I was focused on the upper window with the words, which caused me to lose repeatedly.
I would also suggest adding a longer and more varied music track instead of the current short loop.
I really enjoyed the game — great job, guys! It has a strong visual style, good sound design, and a great atmosphere. What I liked the most was the gradual shift from routine tasks to mysterious and unsettling events (the trembling cursor really emphasized the growing tension).
Unfortunately, I found the card controls a bit frustrating — they’re quite small, and there’s no clear distinction between editing and dragging them. That was the only thing that pulled me out of the otherwise immersive experience.

