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CaptainSubbota

14
Posts
2
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5
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A member registered Oct 09, 2024 · View creator page →

Creator of

Recent community posts

Wow, a great idea with solid execution. The difficulty is well balanced, and the gameplay feels very satisfying. Also visuals and audio work together really well, great job!

I really liked that the game’s title contains a deep narrative element) Also, the minimalist art style works very well for this kind of game. GJ!

It looks great, but it’s a bit too challenging for me) music speeding up is a realy nice point GJ

Fun game) I liked that it took me several attempts to figure out the optimal route and manage to break everything in the right order. The game is more challenging than it looks at first glance.

Also, nice art and style—good job!

I spent a long time trying to assemble the wheel, dragging the pieces around the screen and changing their order, but I still couldn’t figure it out. Some kind of feedback during the process—whether I placed a piece correctly or not—would have been really helpful.

I liked the idea itself, and I’d also like to praise the pleasant pixel art and well-chosen music. Nice job)

I almost broke my fingers, but still couldn’t reach 100%.

An interesting idea that, in my opinion, has great potential beyond the 20-second limitation) Good job!

Very good for a first attempt) I didn’t quite understand why the running option is needed here, since I use it 100% of the time. There’s simply no reason for me to walk if I only have 20 seconds and can run.

In any case, good job) and good luck with your next projects!

nice) a good 20-second concept, but the controls don’t feel very responsive. In my opinion, it would be better to move between fixed points at intersections, because right now it can be quite difficult to make a turn smoothly

Such a pretty game) i enjoyed it a lot, GJ!

I liked it!
It's a fun game with well-crafted core elements — the concept, pixel art, sound, and characters are all solid.

I especially want to highlight the unique mix of frustration, tension, and humor I felt when all my candies scattered across the room and I had to crawl under the table looking for the right one, while the friendly masked guy with a knife was slowly approaching me.
5 torn-off arms of 5, great job!

Hi :) I really liked the visual style of your game, and the skull companion was quite amusing!

Unfortunately, the controls were a bit confusing — I spent about five minutes just standing in the first room pressing everything I could to figure out how to start moving.

A very interesting and original idea to use text commands to progress through the game!
Unfortunately, I found it hard to notice the commands appearing in the level itself while I was focused on the upper window with the words, which caused me to lose repeatedly.
I would also suggest adding a longer and more varied music track instead of the current short loop.

I really enjoyed the game — great job, guys! It has a strong visual style, good sound design, and a great atmosphere. What I liked the most was the gradual shift from routine tasks to mysterious and unsettling events (the trembling cursor really emphasized the growing tension).

Unfortunately, I found the card controls a bit frustrating — they’re quite small, and there’s no clear distinction between editing and dragging them. That was the only thing that pulled me out of the otherwise immersive experience.