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CaptainSgabello

15
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1
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A member registered Jun 08, 2020

Recent community posts

The game is incredible, I had so much fun. The idea of keeping the bomb safe for the real target at the end is so good and justifies the restriction. I Loved it.

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I little bit more complexity. I like the third and fourth games, but I think the first two are too simple. For example in the first I'd like if you have to smash a random button at each new block or in the second would be nice if the number of worms (or his speed) increases at each round.

I was able to play coop with a friend and that was so much fun :)

The game works fine, i didn't encounter bugs for the time a played it. I have some perplexities about the fuel (it lasts for just a couple of seconds), the fishing (sometimes the green bar lasts for a few frames and is somehow frustrating) and the wind, if you happen to be against it you are just gonna be really slow and it seems to never change direction.

I don't know how many fishes there are (I found three types) but I'm gonna catch them all.

Playing the game I've found some bugs and choices that i don't really like:
1) After a respawn you'll not be able to see the shadows of the other dimension until you change it once.
2) The enemies can still hit and damage you when they're in the death animation.
3) Right after the closed door the game froze and the camera zoomed in on the little sphere that follows you and then I  could move as the sphere.
4) After the death all killed enemies will not respawn and the sprite of the keys will vanish.
5) Nothing introduces or tells you about the sword to cut the brambles (it's the only obstacle you can't overcome with the dimension switch).
6) The map is very labyrinthic and the camera doesn't allow you to see where you are going sometimes. It feels like a metroidvania without a map.

The tornado and lighting attacks are never worth to use. Also the fire bullets are faster the more your cursor is far away from the character and can move you character if they come back. I like the sprites and the images to contextualize the levels.

A good party game! Love the insect sprites and the possibility to play a local coop. The mini games are maybe too simple.

I played it with a friend, but we didn't understand what is the purpose of the magnetic field and how it should work. After dying the characters can't shoot anymore and the checkpoint spawn you in a not safe position (after respawning we start taking damage because of the distance between the characters). I also think that using the Up-Arrow to jump with the upside down player is a little counterintuitive.

The game is pretty nice! Good job!

The game idea is nice, but the game itself feels a little bit too slow for me. Having a map of the whole level at the start and more information about the enemy maybe can improve the tactical aspect of it.

The game is really cool! The wall run and the grappling hook remember me the good times with titan fall. I want to try more of it, maybe on a big pirate ship :)

I have played both the fights multiple times and found some bugs:
- The audio of the rolling dices is desynced with regard to the animation, the audio is way shorter than the animation
- During gameplay, if you press esc to open the menu and close it with the button "back" instead of pressing esc again, the game will still be in pause until you press esc, during this time you can press the roll button and the audio will play and you can also move the dices, the roll animation will execute only when  the game is resumed
- The core mechanic of moving the dices to the attack squares has a big inconsistency problem with locking the dices, it has happened multiple times that I placed some die on them and they were rolled anyway. It is very unclear when they are actually locked
- The attack of the enemies is delayed with respect to the one of the player, basically you can spam the attack button and win every fight before their damage starts to arrive
- The volume of the audio at the start of the game doesn't match the starting position of the slider in the settings menu

I don't really understand the game. For what i played during the day you just need to wait because the dialogs don't give you information or resources and at night you have to place 'traps' that don't do enough damage. Maybe the game doesn't work correctly on my computer, but i wasn't able to even bring a single enemy to half health.

I love the dog animations and the art style of the intro. I also like the possibility to dig in certain points and think it can be used more (maybe dig up the button for the lift). The terrain elevation is not very clear (probably because is all monochromatic). The bike was a nice reference :)

The game is pretty funny and with a good pace, but i noticed that the jump is consistent and doesn't change based on how long the jump button is pressed (told by the tutorial in the first level) and this cause the 14th level to be impossible only with the jump (i had to dash mid air to stop the jump, i don't know if it was intended this way).

I really like the idea and the simple style! But i feel like it lacks a rhythm to follow (also no music) and it gets really hard after few levels because of the required reaction time. For example it is really hard to make consecutive knight jumps or choose the correct bishop move.