Actually not bad for your first game jam, the movement mechanics of the game are pretty interesting to play around with. You did good.
CaptainPinkTurd
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Really fun and well designed game. It takes from helltaker and crank it by 11 with how fun and interesting the new mechanics are and it's crazy how many levels you guys can design within just 4 days too. As a fellow unity dev i find it absolutely insane that your team could develop something this polished this fast.
Also I'm stuck at level B-3, you guys got any tips for that lol, tried to spam the bat transformation to reach the destination but im always missing the last step required to beat it.
Thank you for your kind words. I agree that the game has a potential to be a great puzzle and narrative game as well but unfortunately, our team might mot be able to develop the concept further due to some members being unavailable after the jam.
It was still a great ride though regardless, being able to develop something for people to play in just 4 days, I hope you all have a great day.
Fun game! I got the satisfaction from sniping the imposters everytime I found them. The gameplay itself is very simple yet polished as well.
The only two feedbacks I'd like to give is that I wish the countdown timer is different in each levels, having to find 3 imposters in a room with over 10 guests all in 1 minute is quite intense lol. And it would be better if the speed of the scrolling is faster as well.
That's all, hope you give my game a try as well and also... Love from Vietnam :))
Amazingly fun game. Really gave me a challenge there, though it feels a bit unfair when the Ai can solve most of the problems in 2-3 seconds though lol. Other than that it's a nice game to train your reflex and your brain too.
On a sidenote, i think this game would do wonderfully well if it's you against an actual player too, that would have been a fun game between you and your friends.
Thank you so much for your feedbacks. I can understand how tedious it would get after a while, we have to cut some features out to make time for delivering the game on the final day.
We will definitely try and improve the game to make it reaches its full potential after the jam though. Until then, hope you have a great day!
Aw sick man, yeah that bullet hell repo definitely saved us a lot of time from developing a new system from scratch haha. I would have loved to develop my own system for it as well but for this jam i think it serves its purpose nicely.
And one of the cons of using someone's else system is that it can be pretty hard to understand how to tweak their own codes to work in your favors as well. Definitely a challenge to control how you want your projectiles to behave during the gameplay.
Thank you! You are the first person who noticed and commented on the freeze frame so far and I agree, it definitely does feel a little lackluster for me as well but I wasn't sure what I was missing, I will definitely take your feedback into consideration once we continue with our development after this.
I sat through the entire game while in a call with my friend for an hour and 30 minutes for this, wasn't planning to play it for long but the progression system really made my neuron go trigger happy so i stuck around with it and see what this game has to offer. Overall a pretty fun experience, and i really like the chain of lightning upgrades, it adds more depths to the gameplay itself, if possible i would like to see more upgrades that makes you think more in the combat rather than just clicking to attack on the enemies themselves lol
This game reminds me a lot of a roguelike game I used to play with my friends where you get to possess enemies and objects and try to kill the human player, it was really fun. I forgot the name of that game though but this game's core mechanics really reminds me a lot of that game. Pretty fun concept though, you cooked man





