Thanks for your feedbacks man, I will keep it in mind when I continue with the game development on the jam!
CaptainPinkTurd
Creator of
Recent community posts
Aw sick man, yeah that bullet hell repo definitely saved us a lot of time from developing a new system from scratch haha. I would have loved to develop my own system for it as well but for this jam i think it serves its purpose nicely.
And one of the cons of using someone's else system is that it can be pretty hard to understand how to tweak their own codes to work in your favors as well. Definitely a challenge to control how you want your projectiles to behave during the gameplay.
Thank you! You are the first person who noticed and commented on the freeze frame so far and I agree, it definitely does feel a little lackluster for me as well but I wasn't sure what I was missing, I will definitely take your feedback into consideration once we continue with our development after this.
I sat through the entire game while in a call with my friend for an hour and 30 minutes for this, wasn't planning to play it for long but the progression system really made my neuron go trigger happy so i stuck around with it and see what this game has to offer. Overall a pretty fun experience, and i really like the chain of lightning upgrades, it adds more depths to the gameplay itself, if possible i would like to see more upgrades that makes you think more in the combat rather than just clicking to attack on the enemies themselves lol
This game reminds me a lot of a roguelike game I used to play with my friends where you get to possess enemies and objects and try to kill the human player, it was really fun. I forgot the name of that game though but this game's core mechanics really reminds me a lot of that game. Pretty fun concept though, you cooked man


