I like that you brought up the elephant in the room regarding AI art. You handled it well by explaining that you use mostly your own art and custom models. It's a useful tool for artists as long as it's not plagiarizing for profit.
CaptainKinkajou
9
Posts
46
Following
A member registered Oct 16, 2016
Recent community posts
The whole neutral shield and danger system is great UI design! Makes it very obvious and easy to know when you can and shouldn't absorb bullets. The additional languages for the announcer is a cherry on top.
The accessibility options are FAN-tastic! Heck, the toggle fire option should be mandatory for most shmups.
I would like a smoother first time user experience and tutorial. Game has a lot of stat and skill options from the start. Same goes for combat. It gets overwhelming fast.
Some RPG's that I feel do tutorials really well are: System Shock 2, Baldur's Gate 2 and Divinity: Original Sin.
Maybe with an easier mode, you can simplify some systems by gating certain skills behind mastery of other skills.