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Captain Atria

13
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1
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A member registered Mar 16, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Thank you so much for the feedback! My team did an amazing job with their art and code, I couldn't be more proud of them. As far as Metroid goes, my direction was a little off with that one haha. Gotta be a weak link in every project :)

Really fun core mechanic and a super unique idea!

A liminal experience through and through. This game will challenge your perspective on the medium as a whole. The inspired choice design choice to let the player jump infinitely in midair created some amazing 4th wall shattering moments where we had a brief glance into the cold, unfeeling void. This moment chilled me to my core, and its an experience I wont forget for a long time.

I will never be able to play Touhou, but for what its worth this game seems really cool! I got a game over like instantly, but I'd say that's just my inexperience with the genre, and not because its unfair or anything.

I was feeling good about beating him, but then you throw in the thing at the end and I just gave up. Tried it a couple times, but since I already spent like 30 minutes on the first phase, I was not gonna do it again.

Anyways dk is pretty hot amiright

yes, that a dig dug

I see what you mean there. Thanks for playing!

Thanks for the feedback!

Duly noted, collisions will be resolved if I ever return to the project.

Pretty fun, great music choice, love all the custom enemies. I wish that the mushroom rotated in the direction you were facing because it can be hard to tell sometimes, and the screen is a bit zoomed in so I often found myself getting sniped by off screen homing enemies. Pretty solid game though.

Really tight and fun gameplay. Unfortunately I couldn't beat it because level 3's fast switching was overwhelming my tiny brain. Solid 7/10 though, great game.