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CaptainAshley

2
Posts
A member registered Jun 08, 2020

Recent community posts

HI, I just wanted to say i played your game and loved it!!!!!! i was so sad i didn't see another level. If you were open to ideas, you wouldn't have to add new models or anything but you could almost split up what you currently have. Instead of doing all of the tasks on one level, you could have one where we hunt down multiple fly spots. Or have us cook a simpler dish at the beginning to work up to the romantic dinner(like eggs and toast). I found myself walking around and it would be neat if there was a mechanic to web up items together like the empty beer cans. you could also add a longer or more varied AI for the guy walking in could add to difficulty- he could grab a beer or move a box. 

That is all to say I really liked playing your game and that is high praise from someone who is terrified by spiders.

I loved the art style and the mood of the game! it was a thoroughly enjoyable experience. I have to agree with the other commenters that the story lacks pace and choice. I really wanted to deny the change to Starducks and it hurt to disappoint the regulars. I understand that as a whole that might be where you wanted the story to go but it felt like cutting off a valid choice for the player to craft their own experience. For the pacing i would have loved more days, but i understand the workload to make such a lovely game might have required you to not fully flesh out every option possible. My only big gripe is that when the game starts i would have enjoyed an arrow pointing out the tutorial sign. I managed to intuitively know how to make coffee and missed it till the change to Starducks. Thank you for making such a lovely game!