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captain of cyprus

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A member registered Jan 27, 2022 · View creator page →

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The game has very beautiful background as well as the compatible music. I can see some other effects are added into the game to add many aesthetic values. 

Some suggestion will be I would not place the particle system on every collectable item because I would misunderstand them as something very important to collect, like keys.

Overall a good game

One thing I liked most about this game is that it is very details oriented. There are many actions of the seagulls, including running, flying or even being idle. In addition, the upgrade system, assignment system, mini-map, all these things make the game more complete and worth playing repeatedly. 

Overall a very interesting game with innovative theme and cute characters and different kinds of missions make the game worth playing multiples times,

I have seen these kinds of game back to days when I was still at primary schools. While nowadays games are more like a combination of making choices and other themes, few games are totally based on making decisions(like WalkingDead), I think the game has a good drawing of the character, and the background, and different choices will result in different endings which is great.

Suggestions will be the puzzle part can be changed to a format that is more compatible of the desert theme.

I like the design of the game. Though this game seems to be composed of very simple lines and blocks, I can see that designing these levels from easy to hard is more difficult than going through them as players. Each level has a totally different key. 

One suggestion will be I found the game background to be a little bit blurry which seems not very compatible to the inner blocks.

The game is  very matured with enemies and difficulties raised from easy to difficult. The music and the theme of the game feels very cohesive, and I am impressed for the boss at the end of the game. The game overall is a little bit challenging for me because I am having a hard time jumping to the movable platforms.

One bug I noticed is that the machine gun turret seems to be locked on the player meaning that once the player reaches its range, the player will get definitely shot.

I was attracted by the game trailer at the first glance. The overall game looks great with various shapes of enemies with different health bars. I also like the puzzle part of the game because I think it is not very straightforward and not too hard. 

Some suggestions will be I would like the enemies to have different kinds of attacks like shooting, jumping and so on, but overall a very interesting game to play.

The game design as well as the theme is both inspirational and excellent. What I am impressed most about the game is that there are so many actions of the character. The player will do actions even when being idle and the player will also do actions when falling down from the slop, making the game more realistic.

Some suggestions will be I noticed that the fourth level is very incompatible with other levels with different zoom angle as well as the jump force. The elevator in this level are moving faster than the player when the player lands on making the player needs to continually jumping in order to not fall off.

Overall a very interesting and playable game! 

The drawing of the character is really detailed. The running, jumping, shooting are smooth and the theme of the game is great.  Most of the background looks very compatible with the theme of the game, and the drawing of the enemies are also very detailed and very suitable.

Some suggestions will be I am feeling a little bit dizzy when playing the level 2 because of its starry background. In addition, in level 3, I think the red enemy is not hurting the player. Also, some plates are moving so quick making it extremely hard to land.

The game plot is very innovative. The player as well as the enemy designs are great with compatible background music. The overall difficulty of the game is a little bit lower than medium difficulty. There are some places where it will be challenging to go through by one chance but these are places which makes the overall game enjoyable.


Some suggestions will be I noticed that the player is able to hook on some of the walls and can jump up to the platform when hooking on the wall. In addition, the textures of some of the blocks in the game are becoming blurred and I think this can be fixed by placing smaller segment of the block rather than placing a single long block.

The drawing of the character as well as the enemy look good. I like the attacking method which seems really funny. I noticed that the game also has a X-box option but I didn't try it. Also,  the game has an achievement system which is out of my expectations. Overall a very enjoyable game with smooth character movement and attacking.

Some suggestions will be for the last level, the player would sometimes born and fall because the plate is moving around. In addition, the pumpkin is not scary enough that makes me unable to identify whether it is friendly or not.

I can see there are lot of improvements being made based on the previous version. long-distance attacks are added and bugs of climbing the walls are fixed. More actions are added to the player. The overall game experience is great with difficulty from easy to hard.

Some suggestions will be it will be better to have different kinds of enemies, like long-range attack or ones that are chasing the player. 

I like the shooting effect where the bullets will frozen the enemy rather than kill the enemy which makes the game more interesting and challenging. Also, though it is a 2D platform game, the main character has its hat moving when jumping which looks very good.

Some suggestions will be make the jump force lower. It makes me hard to find the land zone after each jump because the bar is out of the screen when jump.

The game theme is great with suitable character and background design. The game is mostly runnable except for a few places where I cannot control the player to jump up to the platform. In addition, there are some places where the player can jump outside the map.

The setting of the game looks very good. I like the design of the dog fighter as well as the bone crate. The movement and the fighting of the dog fighter are smooth. 

Some suggestions will be it seems like the enemy is unable to hurt the player and the key is always positioned around the crate.

I remembered one old game that is very similar to this one that is extremely popular about 10 years ago. That's to say, the game has very interesting background and the layout of the game looks very good. I like the chasing part at the end of the game most because it prevents the players from getting bored. 

Some suggestions I would say is that the enemy is too easy to defeat because once you left clicked the enemy, the enemy will be instantly died. I would suggest add some enemies that have higher health bar or have enemies that are shooting arrows toward the player. Also, for the final chasing part, the speed of the boss is too slow, making it easy for the player to escape. I would suggest either improve the speed or to make the map larger and more complex.

I like the game design. I haven't seen this kind of game for a while now. I remembered playing these eating or cooking games back when I was still in primary schools. The music is also good and it is very compatible with the game theme. In addition, the map design is also great since it has its boundary and the furniture and food setup look great. 

Some suggestions I would like to give is that maybe it is better to change the competing customers from red objects into some humans. Also, the instruction says that the right click is the move button but it is the left click in game. Also, some of the food are non-eatable(like the banana in a pan). Maybe it will be better to change them.

Overall very good game with an inspirational design.

Very good game overall, I am able to go through 3 gates but do not know how to proceed further. I like the AI setting most as well as the moving of the character which makes it neither too easy nor too hard to get rid of the enemy. Also,  the manual as well as the automatic adjustment of the camera makes me able to play with the game without felling any bit of dizzy.

Some suggestions I would like to give is that I noticed that sometimes the guards are able to see me even though I am staying behind the wall. I would suggest make the light zone of the guard not penetrating any walls. In addition, I am not able to get through the whole game because I don't know how to proceed further when I went through the 3 gates. Maybe it will be better to give me hints.

When I first entered the game, I was impressed by the map setting. The map is very complete with some of the objects being interact-able. The character also has the running action rather than just moving parallel without any actions. One thing I found interesting is that there are several puzzles, making the game more interesting. 

Some suggestions I would give is that it feels uncomfortable when I need to manually adjust the viewing angle. That being said, what I would suggest is a combination of the manual angle adjusting with the automatic camera view. In addition, it is hard for me to find which doors are enterable. So, I would also suggest mark the enterable door or make the enterable door very different from other doors so that people will not get bored trying each of the door.

Overall an inspirational game with very interesting puzzles.

I like the overall theme of the game as well as the design of the map. The story telling is complete is reasonable. Some suggestions I would give will be I would prefer the " w a s d" buttons rather than the RMB for moving ( this may depends on people) and also I noticed that the boundary of the map is void and I would suggest move some buildings or barriers to cover the boundary. Overall I think it is a fun game to play.