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captain_britain

7
Posts
6
Following
A member registered Oct 18, 2023

Recent community posts

Ah, perfect - of course I posted this comment on the demo page, and didn't even think of this!

I seriously can't put this game down, btw - I've tried a lot of games on PD, and this might just be the best one yet. The mechanics, presentation, and the treasure trove of statistics on the 'history' page... I think I'm in love!

Are you planning any more games for PD? Whatever you come up with, it'll be an insta-buy for me :D

Man, this was such a cool read. Can't wait to play the game!

Hey there - incredible game!!

Just a question - is there a way to use different save files? I'd love to show this game to friends, but I'm hoping to give them a "blank slate" without erasing my own progress & unlocks.

Don't sweat it - thanks for the reply! I'm just happy I didn't get hard-locked, lol. Just finished the first half of the game, but the completionist in me will bring me back until I've hit that sweet 100%.

Just out of curiosity - will the planned update include any additional content?

(1 edit)

Really loving this game so far!

Quick question - I've just finished the 3-part challenge in the Undergrowth, and I'm supposed to take the elevator up to the next area, but that area is still grayed out. Am I supposed to have the 3rd stamp already? I could've sworn I saw all 3 on there previously, but I could very well be misremembering.

EDIT: after re-loading the game a couple times, the 3rd stamp is back! Crisis averted 😅

Ah, got it - thanks for explaining! No worries, it was worth a shot haha... I'm still gonna get plenty of playtime out of this one. 

Cheers!

I absolutely love this!! Happy to support you for such awesome work.

Question: would it be possible to add a toggle for classic Ti-83 mechanics? I played that game so much in middle/high school that the controls are forever ingrained into muscle memory. :D

If I remember correctly, the controls were as follows:
Left/Right = move on flat surfaces (or off ledges); also turns blockdude in place if backwards movement is impeded, even by a 1-high block/ledge
Up = climb onto block/ledge directly in front of blockdude
Down = pick up / put down block

This would also complement optional crank controls quite nicely: the crank could allow fast left/right movement, while the left thumb would stay on the D-pad for up/down inputs (or individual left/right taps).

As an added bonus, it'd be great if we could disable the movement/block animations―they're quite lovely to look at, but there was something so satisfying about the immediacy of control on the Ti-83. I used to blaze through those levels at breakneck speed... might be able to do 'em even faster with a crank!

Anyways... thanks for developing this! It's become a shining gem of my Playdate collection, and I can't wait to show my old friends (onto whose graphing calculators I installed blockdude & the other classics) this gorgeous & faithful port.