That's crazily creative. I'm impressed by how your mind works, amazing job
Capreola
Creator of
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I was dismissive at first about the green healer guys, but found out the hard way that they are actually my number one enemies and have to be destroyed first at all costs. Light blue and orange guys + green ones are a formidable combo. I had a point where my whole screen was covered in giant fuzzies. Thank god for the pulsar, it is OP.
Loved this game. Simple, funny, and fun to play. Great job.
I love investigation games, so this one was definitely my cup of tea! I managed to get by without the hints, and I really enjoyed slowly figuring out what happened. I was a bit disappointed that "bad" ending basically spoils everything though. Especially considering that to achieve it, you have to do the very first thing you're told to do, and by that point, you still don't know what you're supposed to do, so that reads like a hint. But it was fun anyway.
I've seen that this is your first game ever: that's impressive, amazing job!
I agree with earlier comments, this one has so much potential, but the scope worked against enjoyability, unfortunately. The idea, art, and the game world are great, and you really want to explore them, but the controls are so annoying that it feels like a chore. I would love to see a more polished version with smoother controls someday.
I couldn't understand what I'm supposed to be hitting: other mechs or their projectiles. As the other commenter said, you can't really hit the mechs, but I'm not sure I was hitting the projectiles either: sometimes they disappeared, sometimes they didn't. Sometimes I got points for them, sometimes I didn't.
Art was cool though!
Oh no I was fired for something that's absolutely my supervisor's fault, this game is too realistic
That was fun! I got the hang of it the second time and managed to stay employed. Too bad about those missing spaceships, though, but that's on them. Should have found better contractors.
My only complaint is that it was a bit hard to click on the larger squares. It seems their active area is too small.
This one I liked a lot! The game felt very polished and thought out. I'm surprised how many levels you managed to produce. And also the clever use of the mechanics and nice controls. It felt a bit metroidvania-like with new mechanics being introduced over time creating the way for the new stuff. Great job!
Also, the dragon is adorable and I love him.
Loved the artstyle and the idea! The carpenter is so cute with his little animations and his cap flying up and down. I found a few bugs while playing, for some reason the game wouldn't let me install the bed even though it showed the green check mark, and I think reset wasn't working correctly for me. But I did enjoy it anyway, great job.




