Binds like "Rotate object" does not only rotate an object but handles the "alternate use" of some items (if not all of them)
example: digital map, setting "Rotate object" to Q makes map show up when holding Q instead of RMB
Separate bind for "Dismount chair/ATV" and Open Menu (pause menu, tho Escape is fine for that), because currently, changing dismount key from escape disables ability to close inventory on escape (but it's ok to close with "Inventory" bind. Leaving console/coordinate/radar panel would be useful to rebind.
Can't actually remember more things right now, but i think having more separated actions would be useful to more flexible controls




