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Canondorf

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A member registered Sep 15, 2023 · View creator page →

Creator of

Recent community posts

THANK YOU!! This is such good feedback. I want to just start by saying, yea the game mode isn't wonderful haha. I am not a 3d modeler and I spent so much time making models for the island and main character and all the random stuff in the game so it wasn't just primitives. 

"I'm sure you can make Fullscreen a default option, and native resolution to be default." You have no idea, this was LITERALLY the next bullet point on my list of fixes for this jam, but I didn't have time to implement it. Seriously, it was the NEXT thing on the list lol. I thin that makes a big difference on the look.
"A hit must be telegraphed most, so it probably must start with a slowly accelerating swing itself." I like this! My windup has deceleration to make it start fast then slow down, I think adding it to the release of the attack is a good idea. 

Overall, I really do appreciate all the effort you put into my game <3 This hoard mode was made for the jam and is not representative of what the game will be. It is not balanced, honestly it's not even very fun lol. It's more fun to just duel your friends, which is what the core of the systems had been built around in the first place, and I adapted those systems into a PVE mode for the jam. Honestly, my goal is not to win this jam or anything, it was to have a reason to grind out an actual chunk of a real looking game to see what I could produce in the short time and start getting actual feedback. Again, I can't thank you enough for trying it out! 

Thank you so much!

I had the core character controller, well the code behind it, not like animations and stuff, mostly working prior to the  jam. I just built a game around it and added better movement lol, the character controller was the hardest part. The Jam gave me a reason to hurry up and build something around it that was actually a game.

Thank you so much! I def spent way longer than I needed to on those menus lol. Just wait until I get the bots feeling better to fight, I want to really make some good PVE for this since that's one niche I don't think is explored much in these sorts of deep combat melee fighters. I have PVP like deathmatch, FFA, and Elimination all in there right now, accessible through the dev menu teleport to the Field map where the Battle Master will let you start the game modes. They are just, ya know, REALLY unfinished haha. They do work though! (if you like fighting bots or your friends on a big rectangle).

Well guys, pack it up. We tried, and we lost fair and square here