This current version, 0.22.1, didn't update any more content for the Lovers route, right? Because I see that the NTR route did receive content, but the Lovers route stayed where it was in version 0.21.6. I just want to confirm that this is the case and that there was no content for that route in this update, and that it's not due to a bug I'm experiencing, since I really like that route and hope for more content for it in the future. Even so, thanks for the update.
Canitron341
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Hello again, thank you so much for taking the time to respond and explain the approach you're taking. I want to be very clear that I'm not demanding anything from you at all; I'm just sharing thoughts as a player who's genuinely enjoying and reflecting on your work.
I fully understand that managing multiple meaningful paths can become chaotic, especially if you're working alone. I know how difficult it must be to maintain a long, coherent narrative without it becoming unmanageable. For that reason, I greatly appreciate what you're doing and I'm sure the community that follows you is willing to wait as long as it takes. Most of us, including myself, prefer quality over quantity, and that shows in your work.
That said, what I'm proposing isn't a long parallel path or anything that would further complicate development. It's just a small option, even if it happens early on, that allows for a "good ending" for Vanilla, one that feels logical and satisfying for players who aren't interested in following the NTR/NTS path. For example: a choice that prevents him from getting involved with Elise from the start, that keeps his relationship with his boyfriend stable, that allows him to finish his studies normally, visit him on vacation, and in the end, the two continue working together, expand their bakery, and even start a family.
It could end with a sweet image of them together, now as older adults, showing that their story continued on the right path: perhaps with Vanilla pregnant, or with both of them holding their baby in a family photo, and the game simply ends there. A brief but meaningful conclusion, without lengthening the main story or branching it out too much.
I've seen this kind of solution in other visual novels: an optional "good route" that basically cuts the story short from the first chapter if you avoid entering the NTR conflict. You make it clear to the player that "the game ends here if they choose that path," but it still feels rewarding because it offers a different emotional conclusion. Then, if the player wants to follow the longer, more complex path (the NTR/NTS one), they can do so at will.
As you say, it might not be something to consider right now, but I hope it's possible to think of it as an extra or epilogue when you finish what you have planned. Not only would it provide a sense of closure for those looking for a different kind of ending, but it would also make the game feel more complete and offer greater replayability.
Anyway, I still think what you've proposed so far is very good. The story provokes emotions, gives food for thought, and it's clear you're putting your heart and soul into it. Thank you so much for your work and for being open to feedback. If you do another project in the future where these kinds of ideas fit better, I'll also gladly follow it.
Good luck and much success with what's next! :D
Honestly, after finishing what the game has to offer so far, I was left with a feeling of powerlessness as a player. I understand the focus on the NTR, but it seemed to me that the protagonist has virtually no influence on what happens, and that frustrated me more than I thought.
What got me thinking is this: if Elise and her friends can influence Vanilla so much that she completely changes her way of thinking... why can't the player influence her in the opposite direction? I'm not suggesting removing the NTR or changing the tone of the game, but at least in the introduction or early decisions, if played firmly or with common sense, it has real consequences for the story.
It would be great if there were an option where the protagonist (or we, as players) could give Vanilla more serious advice, set limits, or speak more clearly, so that she would at least hesitate or change her position on what Elise is proposing. Something like: "Hey, don't spend so much money on your friends," "Be careful with those kinds of ideas," "Not everything they tell you is good just because it sounds trendy."
It doesn't have to be a completely pure or happy path; it may even have its tense moments, but at least we know that if we play it a certain way, we won't always follow the same path. There should be a small fork where we don't fall completely, or at least a possibility of redemption later on.
Something that also puzzled me a bit is that the protagonist never seems bothered, not even when she sees clearly weird or uncomfortable things (like the suspicious photos with a guy on the beach touching her butt or thigh, even though we know what really happened from her POV. Also, the photos Elise sends us where the protagonist doesn't confront or say anything to Vanilla and accepts any vague or evasive explanation. The last photo where she seems to wake up without underwear, hugging the guy after what happened at the bar, did seem somewhat infuriating to me, as if her boyfriend wouldn't get really mad at her or something, or demand more explanations). The fact that she can't say anything or doesn't take it seriously made me feel like the game doesn't allow us to react in a human way.
I hope future versions explore that. I know creating new routes takes a lot of work, but even with key decisions in the introduction or an alternate version of events before she returns from vacation, I could already tell a different story.
And if the NTR option remains the primary one, great, but there should at least be a logical path that allows the player to prevent things from getting out of hand, confront Elise, or make Vanilla question what she's doing more seriously. That would give it a much greater emotional impact, greater immersion, and, ultimately, greater replayability.
Thanks anyway for everything you're creating; the effort and vision for these kinds of stories are evident. Just wanted to share this as a player who's been mulling over this topic, haha.
Grateful to the creator for having fulfilled the fantasy of many of being able to have a route with Alice, with all the tension that there was between the MC and her since past chapters if you interacted with her you have no idea how satisfying it was to finally do something after only being able to watch or feeling helpless while her boyfriend was with Cathryn and we could only be spectators so the feeling of revenge towards Alice's boyfriend for being with Cathryn and complicity with Alice by being with her while they think you are a cuckold is phenomenal, even with the consequences of this something tells me that there will be more routes in this path and I want to explore them, will it end with an exchange of partners? I hope the creator adds more chapters with Alice in future updates, she is amazing!
Is there a way to block Oliver for being a jerk? I think I saw someone in the comments say that this was possible but I don't know which route to take, I've already played all 3 routes and I still haven't been able to see this happen, if anyone has been able to achieve this please tell me how, thanks
Good morning, regarding your comment on chapter 22, I think someone mentioned to you that it was possible to block Oliver and even tell Laura afterwards that he was an idiot, have you managed to do it? I would also like to know the steps to follow for this to happen since I have played the three routes of the game and I still haven't managed to do it.
Hi, could you please reveal how you manage to block Oliver as you say and also tell Laura that he has been a jerk? I have already completed the game in the Submissive, Dominant and Balanced routes and I have not seen any changes at the end regarding Laura blocking him, is there a specific route that should be followed? Please 🙏
I loved the game, I wish there were more chapters for all the girls, especially Amber, in which I felt that only 2 chapters were very short, especially in the route where we break up with her, it left me wanting more but I really liked the work so far, keep it up!!
PS: I hope there is a route for Alice or Cathryn's route as a future chapter, at least I expected the MC to have more interaction with her considering the tension between them while their partners were busy with you know what