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Canga Fe

23
Posts
A member registered 36 days ago · View creator page →

Creator of

Recent community posts

Count Dracula/Down idea might be the most creative one I have seen in this jam. I really enjoyed the puns (ex. final count to down). The different personalities make each level feel distinct. It has that charm where, once you start, you can’t stop until you finish. Loved it!

I couldn't take my eyes off the screen. Level 7 in particular put me into a hypnotic state. The art, music and effects were incredible. It felt like some kind of cognitive experiment/test. Great work!

I really enjoyed the lore and the jokes. I don’t know why, but it reminded me of the agent missions in Club Penguin.

Looks so simple yet it's incredibly entertaining. The on beat actions and music go really well together. Willie looks absolutely gorgeous. FYI another submission called What The Duck Doin takes a different approach to a similar concept in case you want to check it out.

Really cool aesthetic and an original idea. Rhythm games are becoming more common but I have never seen one combined with village/colony building. Trying to keep up with the notes while planning your next building really fries your brain. For some reason I really loved the wind effect. Maybe an easier start would be more beginner friendly and fyi sometimes the game crashes. Overall it's a really a nice game.

Very cute. Changing recipes and stacking conditions really boosts the fun. Loved the design especially the cursor becoming a paw. Feels really polished as well. 

Nice art style and texture!

Nice game! The AI opponents were surprisingly good

Definitely an original idea! I especially loved the design and how smoothly the wrist and fingers move. Tbh I felt kind of sad for them.

Incredible! The traditional art style draws the player into another world. The story is intriguing without being overwhelming. A great idea with even better execution.

I couldn’t quite get the hang of the mechanics, but I really liked the art. The game genuinely feels like a classic.

I enjoyed the idea that the only way to defuse a bomb is through a magical dogs stomach. There was a bug with the room switching mechanic, but overall it was a fun game.

The movements and parkour mechanics feel really polished. The commentator's personality and dialogue along with small details like the door closing and ad panels add a lot of depth to the game

Very simple yet creative and fun. 

The gameplay was really smooth. The game looks simple yet professional. I especially loved the engine sound effects.

I really loved the art-style mixing drawings with pictures. Especially the owl design was very clever, one of the best I have seen on this jam. The music was on point as well. 

A creative take on the theme combining rhythm and puzzle game mechanics. I really enjoyed it and would definitely keep playing if you made a mobile game version of it.

Truly feels like a polished puzzle game. The level design is great too.

I really liked the concept of a rat wanting to go to the moon (maybe because of the cheese conspiracies). Nice art style as well.

Feels like the classics. Loved the concept of an undefeatable entity chasing you when the timer ends instead of a basic reset.

Nice aesthetic and a cool theme.  For the gameplay, I had a hard time getting used to it.

I hope I wasn’t the only one who got the You died sooner than expected message. I really loved how the atmosphere and art style complement each other. The blue glow against the black and white environment adds that spiritual feeling. I died more than 40 times, probably because of my lack of skill yet I’m really curious to see how the search ends. Such a nice game!

Really fun and visually impressive. I loved how the snail’s trail slows you down. The tutorials are really helpful. I could barely beat the levels without those guide lines.