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Canadiancookie

18
Posts
A member registered Jun 10, 2020

Recent community posts

(1 edit)

Would be nice if there was an ending list and some hints about getting them. I've played several times but have only been able to get 2 endings related to escaping the forest and another 2 related to running out of body points.

Still gets 5 stars for the cute bunny tho

IMO a better solution would be making the prestige upgrades cost more. Tier 1 = 1 PP, Tier 2 = 2 PP, Tier 3 = 3 PP, etc. 

Works again, doesn't crash anymore

I'm getting a similar error and crash. Win11 chrome (latest), midgame save

The rocks do float in the air for a while, it would be nice if they had more gravity. Haven't seen too much collisions yet but i'm not very lategame. It doesn't take more time, they collect a pile, throw it to the maw, then collect another pile to throw it again or walk it back. That's a ton of time saved compared to walking there and back.

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Flamers absolutely deserve the soul cost for Symphony and Salvo because it multiplies all your damage. Maybe not Inferno though.

Gorilla arms is strong. The capacity bonus is huge and every throw practically makes them twice as productive (they throw loot then continue picking up another pile)

It would make sense for scientists to have an upgrade that makes mithril a more common find, unless luck already does that

Runner speed is fine after a few certain prestige upgrades, but the starting speed of runners probably could be faster (+10% or +20%) so the first run or two isn't as painfully slow

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I'd much prefer a longer cooldown over costs constantly increasing. The latter is really unsatisfying to deal with

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Great game. Let me give you money on steam! A few suggestions: 

I think you should start with less dwarves, getting almost 10 immediately isn't satisfying (maybe move some to a tier 1 prestige upgrade).

The first few prestige upgrades give you a ton of free dwarves that you can't spend for a while because of the expensive gold costs. Golden Inheritance could give a flat +500 gold or something on top of scaling per PP so it isn't useless earlygame, and/or reduce the earlygame prices for hiring dwarves.

The text black outline option doesn't appear on a lot of text.

Finally, Infinity Blade 4

Surprisingly fun despite its simplicity. Good song too

Outside camping (+12 workers) also does nothing

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I've found literature to be a lot easier too, and I don't think reducing the dust reward last patch was a good decision. If anything, that change makes it even more grindy since you need to do it 3x - 4x more for the same reward earlygame, and by the time it's at 100% efficiency you probably won't really need it.

Edit: The rework made it better, though I suck at math even more lol

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Questions: How does "mining autoprogress limit" work? It doesn't seem to do anything. I'm also not sure how to progress in the "deeprun" achievement. Says I have 12/15, no idea how.

Mining: Ore clumping to increase your odds of a good pickaxe craft is useless. Better off doing more tries with lower odds, since you get the same odds of getting an upgrade at all overall, plus a chance to get an upgrade for a lower cost.

Village: It could use some adjusting. It's cluttered with all its resources and upgrades that do similar, unsatisfying things (mostly larger capacity). It's giving me around the same amount of global levels as mining, but it feels like it's taking a lot longer than the other because you have to put so much more effort and brainpower into it. I think i'd start by making farms/plantations/mines cheaper since they can't produce extra income without already investing into more workers.

School: I'd like it if the rewards were improved at the cost of making the minigames more limited, like with an energy meter or simply making it so you can only do each game x times a day. That way people don't need to grind it as much.

Gems: Seems really, really slow for upgrades that aren't too huge or interesting.

Despite all that, i'm enjoying the game and i'm looking forward to future updates.

We live in a society

Yep, those enemies are pretty OP. I'm surprised I managed to get past the swamp the first time I went there.

Cool. Ritual Traps is an absolute bop