I thought no one would play this since I submitted it so late, so I'm glad you enjoyed it =)
>but I don't know if I could be as clever! :)Chalkboard planning helps. The real hard part is restraining easy access to the ending (without game logic)
I'm honored that the game engine creator himself enjoyed it ;)
Thank you for the tool, I had fun making this! Working with tight constraints makes one more creative, I think.