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CammHD

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A member registered Sep 08, 2025 · View creator page →

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Recent community posts

The wall collision still seems to be an issue but the enemies and interactions add a nice touch.

It's a bit like undertale. Interactions are minimal but for what's there it seems NICELY polished.

I think what would be cool is to also add flashlight flickering and possibly some art assets, but otherwise really cool.

The fact that the data is saved to an external server which can load the data up in-game already is really impressive.

Draw Your Spells community · Created a new topic Review

Minimalistic mechanics but they're really well done. I like how the animations of the cards are smooth.

The particles and physics work on this are stunning.

I wasn't able to play this personally but mechanic-wise it is really intuitive.

The art and dialogue makes the prototype look like a finished game. 
Pretty cool.

Pretty cool. I really like how it's procedurally generated.

The art is really nice and adds to the atmosphere.
I think some improvements could be made to interactions (i.e pouring the white container)

Animations would be nice but otherwise it seems nicely done.

Minimalistic but it's pretty interesting.

I do enjoy the challenge from having to figure stuff out yourself. That being said, what's a #3 burger...?

Seems pretty interesting. I feel like a bit more interaction would be nice (i.e more mechanics, maybe enemies, etc)

I enjoy the ties that this game has to real life situations and the educational aspect of it.

Instruction set / tutorial might be helpful for players. I think the lava texture is pretty trippy (I like it).

Fast-paced, pretty neat. The rhythm based mechanics are pretty cool. Sound would be nice.

The gravity aspect must've been pretty difficult to do. Good work. The time based aspect is also really neat.

Enjoyed the undertale-esque mechanics. Wish there were more interaction types.

I think the artstyle / character names helped to give a bit of a funny atmosphere. catbit :P

Artistic-wise pretty neat. I think it would be cool if the item inputs were animated.

Pretty interesting. I think the pickup mechanic is nice, although could be improved with VFX (Or more visible VFX if it's already in there).