Thanks for that, I didn't really know how to scale it better since this is one of the first games like this I've made. Any ideas how to fix it or should I just make the enemies spawn and move slower?
cammander1
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A member registered Jul 08, 2023 · View creator page →
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Swim in the ocean and eat stuff, its actually kinda addicting.
Action
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Buy dice, upgrade dice, talk to monsters and make numbers go up
Strategy
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A cute yet challenging metroidvania where you play as a duck with a pogo stick.
Platformer
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An idle, management, trading game about about farming trees.
Simulation
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Fly your ufo around picking up, putting down and throwing random objects to solve puzzles and challenges in levels.
Puzzle
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This game takes 0 inspiration from Happy Gilmore (maybe)
Action
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Collect food and get it to your customers before they lose patience and try to kill you.
Action
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You are a t-rex who has lost his scales on the moon and need to find and collect them
Platformer
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Fly through multiple levels shooting down Martian ships in an attempt to save the Solar System.
Shooter
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Survive as long as you can on moving platforms, don't go too high or low, unlock characters with unique abilities.
Platformer
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Recent community posts
The movement feels kind of slow and could be improved but a bigger problem is that the game doesn't feel like its alive, what I mean is if the player stands still nothing in the game moves, this could be fixed by having clouds floating by or trees swaying in the wind.
Good job though, I hope this doesn't sound too negative because I did have fun with it.
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