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Caloken

35
Posts
A member registered 8 days ago

Recent community posts

I love how this brings together 24 artists and 2 musicians around hip-hop culture, especially the mix of album redraws, turntable designs, and graffiti inspired artwork, was there a particular album or artist that inspired the overall theme of the zine?

I love how this zine turns ordinary neighborhood details into something personal and meaningful, especially the photos, graffiti, and little everyday discoveries, was there a particular place or detail that inspired you both to start putting it together?

I love that this comic has been growing since 2016, and the idea of revisiting familiar game characters through fun, non canon moments is really charming, Do you have a favourite character to draw these little one shot comics about?

I love the bold comic zine presentation and the intriguing title Padre Nuestro,it gives the project a distinctive identity! Does this short comic explore the game backstory or offer a different perspective on its characters?

The zoom feature and improved RNG sound like great quality-of-life additions, especially for smaller screens; Turkish localization is a nice bonus too! Is the mobile version planned to include the same gameplay features as the PC version?

I love the idea of combining dice rolls, island-building, and cooking to keep an increasingly hungry dragon satisfied; the hand-drawn art makes the whole concept even more charming! Which building or dice combination has led to your most unexpected overpowered run so far?

That makes the story feel even more meaningful knowing it was inspired by someone’s real experiences. It’s interesting how you turned those personal stories into horror!

btw, i've really enjoyed chatting with u about your games haha 😭💗 would u be comfy continuing our little game dev convo on discord or another platform? no pressure at all if you'd rather stay here!

That's great to hear! The story has so many interesting mysteries that I'd genuinely love to know more about your ideas for this world. Do you have any other social media where I could follow your updates and perhaps ask you a few more questions? No pressure if you'd prefer to keep things here!

I love how each game explores brokenness through a completely different horror concept, especially the radio guided looping spaces in 99.9 FM and the match-based exploration in MATCHLIGHT! Will the full anthology include more stories beyond these four?

I like how this sequel takes the plumber's story in a darker direction especially with the mysterious customer returning and the PS1/PS2 inspired VHS atmosphere Will players discover more about her past and why she’s so determined to keep him prisoner?

That makes the horror feel much more personal especially knowing it comes from real experience, did you draw inspiration from any particular OFW stories while creating Shane journey?

I love the candle-chain reaction mechanic and how each mode gives you a different puzzle challenge, especially glory mode where everything lights up with one flame! Are there plans to add more candle types or special effects in future updates?

I love the bizarre frog worshipping cult premise and the X Files inspired atmosphere, the freedom to investigate in different ways makes the mystery even more intriguing! Do the choices lead to completely different endings or reveal different sides of the cult?

I really like how the horror builds from an ordinary night shift into a tense walk home especially the idea of a presence moving whenever Shane looks away, how did the real life OFW experiences influence the story?

I love the cozy pixel-art style and how residents can actually help with watering and harvesting; the changing seasons add a lovely touch too! Can we eventually customize the island layout freely as it expands?

That's interesting! Now you've made me even more curious about the other endings. I actually have a couple more questions about the story and your creative process, and I'd love to hear more whenever you have time. Are you active on any other platform where we could chat, if you don't mind sharing? No worries at all if you'd rather keep the conversation here!

Now I'm genuinely curious to see how Side B turns out, especially those special sequences you mentioned! I’ve really enjoyed hearing more about the game through your replies. 

Do you happen to have a social media account somewhere else, like Bluesky, Instagram, or anywhere you’re comfortable chatting? I'd love to keep up with your work there too, if that's okay!

Oh, I like that approach! Having different storylines based on player choices makes the mystery even more interesting. It also makes me curious about how much the story can change depending on the decisions we make. Are there some choices that lead to completely unexpected outcomes? 

That's great! I like the idea of Hana becoming more involved instead of just following Hanzo around her helping with puzzles sounds like a fun way to show their growing teamwork. Will Side B also give us more moments to see their personalities come through?

I really like the bond between Hanzo and Hana, and the black-and-white comic style pixel art gives the adventure a unique feel! Do their teamwork and relationship develop further as the story progresses?

I love how much variety Neo Forge offers, especially having thousands of cards, different game modes, and the freedom to play Commander against AI completely offline; what was the most challenging part of bringing such a huge card collection and all these features into one game?

The foggy 1921 setting and the tension of every choice make this a really intriguing horror experience! Do the different endings depend mostly on the player's decisions or how carefully they explore the old man's mansion?

The concept of a puppet sent as a gift to seven powerful Symbols while having to hide its connection to the Creator, is such a fascinating setup and the eerie Garden atmosphere makes it even more intriguing Do the different route reveal completely different secrets about the Symbol or do they all lead toward one bigger mystery?

I really love the idea of each animal having its own unique behavior instead of just being another threat to avoid btw, i've really enjoyed chatting with u about your games haha would u be comfy continuing our little game dev convo on another platform? no pressure at all if you'd rather stay here!

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The 1 bit art style and the idea of playing as Death herself make Death Crown stand out as a unique strategy game! Does the Mighty Dragon have any special abilities or is it mainly a companion on the map?

The colorful pixel art and erie atmosphere make Save the Library look like a fascinating horror adventure Do the puzzles reveal more about the story and which creature was the most challenging to design?

Costa Sul's lived-in charm and distinct love interests make it feel like a real summer you're stumbling back into  how much does the story branch per route and does the journalist subplot change depending on who you bring along?

The sci-fi storyline huge world to explore, and upgradeable weapons make Steel Ranger 2 sound like an incredible action adventure How much do player decisions affect the storys ending, and are there any hidden upgrades or secret areas that are especially challenging to discover?

The new quality of life features make the horror experience feel much more polished, especially the customizable camera sway hint system and offline progress! How do you plan to expand the hotel and its puzzles in future updates and are there any new enemies planned?

Winter 1999's PC-98 pixel art and raw story about being seen make it achingly beautiful does that two(?) endings hint at a hidden third ending?

I really like that approach to difficulty, especially keeping survival challenging without making it frustrating. The plans for moray eels, wild boar, and stingrays sound exciting too! Do you think future updates might add different behaviors or interactions for these animals beyond just making them more aggressive on Hard?

Cute Pet Paradise is a charmingly cozy pet sim with a lovely daily routine loop  does the memory album save across browser session or reset if you clear your cache?

Ohh, that makes sense! I love that the upgrades actually affect gameplay instead of just being visual. The flat direct-fire mechanic is interesting too! Do you have plans to add more artillery types or different shell effects in future updates?

Sail is a beautifully open ended survival game where plank by plank raft building and persistent islands make every voyage feel personal  does the difficulty setting affect only sharks or other survival elements too?

Ambush on Tanks nails the artillery fantasy one ZiS-3 100 levels, and upgrades you can actually see on the gun. Does the bigger caliber also change shell arc or blast radius, or is it just cosmetic?