Thanks for this awesome tile pack. I love it a lot.
I have a question. Each biome not only has a different amount of base-tile-variations (top-left) but they are also arranged differently (i.e. desert vs snow). I don't understand the purpose of this yet but it makes it a bit more difficult to work with. Is there a reason for that because I would like to draw some more for them to all have the same amount :)
Also a suggestion for improvement. Each biome has 4 different variations (normal + 2x paved + 1x light). It would be nice if in the multilayer-version they would have an alpha-background. That way you could dynamically combine gras-paving onto a gras-light-base as well, or overlay a gras-light-edge onto a desert-base and so on. I think this would be more dynamic for the programmer.
Best Regards
