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Caligoola

17
Posts
A member registered 2 days ago

Recent community posts

It was kinda hard to hit the targets. Swinging around with the grappling hook was a nice idea but the gravity was a little too high (imo) to make much use of it in terms of manoeuvrability.

Congrats on submitting a game for the jam. I'm sure you could have made more out of it with more time.

Very funky. I invested a battery into each factory at the start and then.. that was kinda it. Mostly just waited for the timer to run out. I have the feeling something was lost in translation.

Initially I thought it was a simple flappy bird but gradually understanding more. It still wasn't really clear to me what the  score and timer exactly did.

I don't think I'm quite smart enough to understand what this game has to say.

Fun art and the looping audio didn't wear itself out too fast. A lot of the jumps were just "stand as far on the edge as you can and then fully commit". Some gaps where jumping too far might have been a good test of skill. 

The audio is great. Especially the voice. Even with the hint of the voice the objective was a bit cryptic.

The shift is very funny and there certainly are countdowns. 

It isn't really clear to me if collecting the carrots had any merit at all or was just for the bit.

Damn dude, ur making me do math in my free time. Solved it though B). Good job

Awesomesause! The art and music are fantastic. While running away from a boss isn't that crazy you really managed to sell it in a fun way. Balance and collision could be better fun for a jam.

I thought it was funny but eventually struggled to find lonely people. Only then did I realise I was only playing half the game without the perks! Verry fun concept and the music.

Interesting little game! I got some anxiety when toktik didn't load fast enough (in a good way)

Kuddos to you for trying. The art, music, and premise had me hooked but seemed a bit too ambitious for a jam.

I was in the groove, harvesting as fast I could. But after the winter came 2 times I was like "ok, now what?"

Congrats on making a game! As you mention, it's pretty simple. The art style is nothing fancy but serves it's purpose. I saw you mention that you didn't have time for sound, which is understandable, but even an alternating beep might have added some tension for the countdown. 

Randomising some (goal) locations might increase the variability that the game desperately needs.

It took me a second to figure out I had to balance the heat with ending turns. After that it became a pretty satisfying puzzler. I would have liked to see some more combos that could potentially save fuel by damaging multiple enemies at once (such as the laser).

Really liked the retro art style. I struggled a bit with the tracker as it wasn't really clear if direction or just position mattered. After I found the bomb, and collected it by holding E, I never really figured out what to do after i.e. how to dismantle it.