It was kinda hard to hit the targets. Swinging around with the grappling hook was a nice idea but the gravity was a little too high (imo) to make much use of it in terms of manoeuvrability.
Caligoola
17
Posts
A member registered 2 days ago
Recent community posts
Congrats on making a game! As you mention, it's pretty simple. The art style is nothing fancy but serves it's purpose. I saw you mention that you didn't have time for sound, which is understandable, but even an alternating beep might have added some tension for the countdown.
Randomising some (goal) locations might increase the variability that the game desperately needs.
MECHAPOCALYPSE - Fighting on Fumes jam comments · Posted in MECHAPOCALYPSE - Fighting on Fumes jam comments