I agree that backgrounds and more worldbuilding would enhance the experience. We updated the game to try and fix a lot of this (and also to smooth out gameplay). There is more to do but it is in fact updated. Thank you for your response!
calebstudios
Creator of
Recent community posts
I enjoyed this game. It was fun to see the process of you making it. I never understood the source material it is based on, so it took me a moment to realize which type was more powerful against what.The tutorial did a good job however. The art is amazing, and all of aesthetic design is done perfectly (the music really adds an element).You all did great work.
I really enjoyed this game. When I first heard of Captain AC, I was not sure what the final result would be. you all did a great job translating that however and result is an interesting experience that is uniquely its own. The gameplay (although with a learning curve) is responsive and fun. Sometimes I was confused about certain elements. In the future it would benefit from more temperature defining UI per room. That is a minor complaint. You all should be very proud!
This seemed like a really fun concept. I am sorry that the vr seen had a few backend issues but the game looks great. I love the small food details that grow and composite the level design. A part of me wishes to be able to see it fully. I think a video would help display this for people who cant view it. Other then that you did a great job.
This game was an extreme success. I always am really easy to be scared when it comes to horror games, and while I was notable to play it, seeing someone else experience the fear gave me a larger sense. I would love a gameplay video if possible just for people who are not able to experience it. Otherwise it looks great.
This game seems extremely engaging. A lot of attention was spent on making obvious. I always felt like I knew where I was in relation to other players (which can often be a difficult feat to achieve). The art design is great, and fighting feels responsive. The round I played the game was less centered around 3 vs 1 and instead was a fighting game. While working on its own right. It might be fun to add a sense of cooperation. Other then that small detail you all did great work.
The art style to this game was actually insane. I cant believe you hand drew everything. You did an extremely good job at worldbuilding as well (especially with the alternate version space). I did die a lot, and I wished there was some way to prevent this. That however is a very minor piece of feedback.
This was an absolutely spectacular project. You completely knocked it out of the park. There are so many little things. I love how there are optional ways to get characters, and these characters are often tied to nearby coins (acting as a sudo tutorial). The world feels consistent and it legitimately feels like an adventure. I have no idea how much time you devoted to this project but it shows.