Excellent stuff!
Love the movement, looove the style, great feel to it. Really really looking forwards to what you end up doing with all this.
- The slide is a BLAST to use once you get the hang of it, but it's not really taught anywhere or given much feedback, apart from being mentioned in a couple upgrades.
- The world is very interesting to explore, and I'd really like to just soak it in from time to time, buuuuut, the difficulty scaling with a timer makes it feel really hard to properly appreciate and experiment + play around with the movement in. Not to mention how it feels pointless to explore as deep as you can with how often you have to return to your farm!
- I'm not much of a connoisseur when it comes to rougelike etiquette, but I feel like taking any sort of damage at all here is really punishing, and in a melee-focused FPS like this one, dodging can end up pretty far out of the player's control. And this seems especially prevalent in the final boss's patterns.
- The enemy's health being apparent from their outlines is a really clever solution, but I think their designs need to be a little more distinct from each other.
- This probably won't be as big of a problem once you have more upgrades, but with the quantity of them you get, I feel that the game could better convey how much they scale with one another.



