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Calarina

10
Posts
A member registered Jan 27, 2025

Creator of

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decent but the player needs more health (or a decent way to regenerate health)

this game feels like a reaction test that just punishes you for not being fast enough.

It's fun, but spawn time intervals for enemies needs to be longer

The movement felt somewhat fluid, but that's really all i can say, as there's only one enemy you face and they're easy to beat. After that the game just ends.

This game was alright, albeit just felt like a tech demo for something much larger. The map felt extremely unfinished, and does need some more improvements, however, I will admit the combat was alright and reminded me of pokemon in a sense.

This game was relatively good and I did enjoy it, however, it was kind of easy and did not feel like a true horror boomer-shooter experience. There is definitely room for improvement, alongside this, the lighting was kind of off, and would just flicker on and off every-so-often too, making it kind of difficult to navigate through the map.

This is a relatively solid game, and I found it kind of enjoyable. I do think that the spawn points for the enemies could be adjusted, and maybe the spawn times and slowing down time ability could be adjusted too to be less frequent and slower in their respective areas.

After playing through the game, this feels more like a tech-demo than an actual game. The foundation is there which is by no means a bad thing, but I do feel like there could definitely be more improvements as the area is just a large cube with small areas inside and no music nor objective.

This game is very lacking in a lot of different areas, feeling moreso like a tech demo than anything (which is not bad at all). I do definitely see potential here but not fully as of yet.

After playing through this, I must admit I really like this game and how it plays. The controls are really simplistic and help make the gameplay relatively solid. I do feel however that the level/terrain generation is a bit lacking at the moment, as there is not many different variants of obstacles for players to get pass, mostly just being trees and fences, which is one of my biggest suggestions at the moment.