I really this one, I think it has potential but 2 things I think should be worked on. 1 the AI is a bit too aggressive and goes for the kill too early and can get confused if a town in in the way (there was a town between us and it just circled itself and never grew). 2 add a minimap showing where your enemy is and make the play space larger, matches are over too quickly when you're close to each other and you sadly don't end up using the towns which I think is a cool idea and would more more encouraged in a larger map.
Caduckic
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During prototyping I was so focused on the mixing and the small things like how a swatch gets dragged smoothly, I finalized the "game" aspect of it in the last hour or 2. I was pretty surprised by how hard the game is myself haha.
Judging from the colours, most the time if 2 parts are the same that means you can rule out those colours, in 9F5F5F that would mean green & blue. This is complicated as if you mix green and blue that may have valid combinations but still, another thing to keep in mind is due to how merging works, blue plus red then plus white is not the same thing as blue plus white then red. Order of merging matters.
Now my solver got 9F5F5F in 3 moves but that doesn't mean you have to do 3 moves, you can do as many as you'd like as long as you get 9F5F5F. I don't know how the solver got it but I managed to find a solution to 9F5F5F in 5 merges, that being red+white+white then red+black+black and then add those together. Another solution I found is 4 merges, black+red then black+white+white then merge those. I'd be impressed if some legend could write the solution in 3 moves.
This one was incredibly fun, I felt stressful and spooky without feeling unfair which is a hard balance in its genre. On my first death laughed out loud because I didn't read the notes yet, picked up the hammer and when to feed the fish, only to be brutally killed and told "you can't feed a fish with a hammer" hahahahaha! Perfect.
Oh I'll keep that in mind next time, didn't know that shortcut haha.
Just played your game and yea it's pretty cool how we had a similar game mechanic idea. As for how I implemented it, it's not my best code haha. Behind the ui is a single input line and a textbox is displayed on top which the user sees, the label text is just appended to the textbox. When the user submits the text the string is split by whitespaces into an array, it then goes to a long if elif chain checking the arrays first value for a valid command and then the second value for a valid filename if that function accepts a second value. For the folder directory structure that enables you to use cd to move around, its pretty basic. It's just a dictonary of strings that contain dictonaries of strings, whenever you move directory path its actually modifying an array storing or discarding the strings to your path. Using that array and a for loop it's able to see whats inside your current directory.
I hope I've explained it well cause I'm not the best communicator lol, the code itself is very messy and would be a pain to add more commands so next time I gotta work on doing more sustainable code haha.




