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A member registered Nov 24, 2015 · View creator page →

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As soon as the shader is reloaded, the program quietly crashes. Here's the log:

[GMLive][18/12/2023 21:34:07] Ready!
[GMLive][18/12/2023 21:34:07] Reloaded shader_Heat.
C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.8.2.152/windows/x64/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:13.1637034s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2023.8.2.152/bin/igor/windows/x64/Igor.exe" -j=8  -options="C:\Users\cactu\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 12/18/2023 21:33:56
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.

Compile Errors window is empty.

I have 'shader_set_live(shader_Heat,true)' in obj_gmlive's Create Event. Even if shader_Heat is reset to its default, it happens.

IDE:  2023.4.0.8

Runtime: 2023.8.2.152

I'm getting the same problem - a function like this:

function scr_draw_all_water(alph){
if (live_call(alph)) return live_result;

isn't recognised as a live file when booting up a server.

After I got the hang of it, it's really quite engrossing. Not much out there like it, well done.

i'm a thicko - opening it with something like The Unarchiver fixes it up

Hiyo, on Mac Catalina it's saying that "roliboli can't be opened". 


Hi, thanks for the honesty.

Once the game starts, press 1, 2, 3 or 4 to change the screen size or set it to fullscreen.

OBSing it works fine on my end...

Make sure you put a 'pause = false;' when you use the Return key to return to the game, otherwise you'll have to hit Esc twice in order to pause again!