I might make another one for the hell of it. Maybe. I'm lazy lol.
CaboosePlaysGames
Recent community posts
https://drive.google.com/file/d/1de6CVbQ8mmhheyNBNplhQJaHndyu-pjc/view?usp=drive...
Try this link m8, hopefully it'll work. Also wow, 2 years. That was a while ago...
Hey, been a while since I was here.
Some suggestions:
- The menu where you name the cities in the war has a feature that automatically clears the default names so you can type. Could this be applied to the names of %rng_power% as well?
- I was playing with my Space War V2, and it crashed, giving me the screen you see when you have too few events. My theory is that when the HRWS interpreter finds an event it doesn't understand, it'll pull up that screen. The issue is that the interpreter doesn't say which event it didn't like, just saying some event didn't work right. It would great if the game would tell you what event(s) didn't work.
The screen in question:
Space War Mod V2.1 - Available Now
- Grammar fixes
- Some events didn't make a side lose or gain soldiers even though they said they did
- one of the events crashes the game i cant find it (yet) blyaaaaad
- still cant decide if the events are gonna be in the present or past tense
Download here:
https://drive.google.com/file/d/1de6CVbQ8mmhheyNBNplhQJaHndyu-pjc/view?usp=sharing
two Three suggestions:
You should probably add a suggestion topic
Something that would provide more customization options is the ability to reference what development level state 1 & 2 are. Maybe some thing like %dev_a% %dev_b%, though it's possible to just have the starting condition as {dev_a=x} and go with that. But what about Firsts? :=)
You are probably very busy, or not, it's not really my business, but here's something that would open up a lot of possibilities for mod making. What if you could have multiple conditions for events? e.g. "{dev_a=4} {cities_a<1} %state_b% used it's ultra mega superweapon to finish off %state_a% and obliterated them!" or {dev_a=4}~{cities_a<1} so the interpreter doesn't get confused. (idk how the interpreter reads things maybe thats a solution) Hope I'm not asking too much. Thanks.
I've had an idea of making a pack that is completely different from what the simulator is about. It's a dungeon boss fight, where you, the player, chooses a weapon (development level) and defeats the boss. Ooh, I just came up with something. You pick your weapon, and progress through the actual dungeon. (progression will be represented by taking cities)
Another idea is to create an expansion pack for the original game like praiseDog suggested in the game description. More events, thorough description, etc.
There's two possible reasons for the error:
1. I am using Edge
2. I am accessing itch via proxy (because school)
I will try using Chrome to play the game and it will hopefully work.
I have a feeling that the error is caused by the proxy I'm using, because using Chrome did not work. If I can, I will try out the game on a different computer later. Cheers!
Your "language" for making modpacks takes a little bit to make sense of, but afterwards it's very easy to understand. I used Notepad++ to edit because it made putting in variables extremely easy! Notepad++ offers convenient "hints" that only require the press of a button to put in. Ctrl+f also really helps in finding specific events to edit them, especially when you have like 1000 of them.
Space War Mod V2 - Available now!
- Space themed events
- Detailed description
- Cool space stuff
- Development levels 1-4 have unique events
- UPDATE: 2022 UPDATE COMPATIBLE, 3 MONTHS LATE
How to set up:
- Set manpower to 100k
- Click browse and select modpack at final screen
- It's a couple of clicks please try it out
Download here:
https://drive.google.com/file/d/1ksErGtcgR2uDxoeGPAczHlXn4DskiDvH/view?usp=sharing
Space War V1:
https://drive.google.com/file/d/1QEdz4NT1V-nkoIydaa_5C1Ozcc1xYTOY/view?__cpo=aHR...
See also:
Event testing template (for testing individual events) UPD: new key for making events
you need at least 2 starting events (:F), 2 regular events, & a treaty event (:T) as warsim breaks if there are too few events
so i used a proxy when i uploaded the file, copied the link, and then pasted it here, and now it leads straight to the proxy when you use it
i even reuploaded it and changed the link
fixing soon