Space War Mod v2.2
- Reworded certain events for conciseness
- there's this one propaganda event that's broken i'm stumped lmao fix soon
- Finally replaced random number gen. in troop transport ambush event with the actual %rng_50% command lmao
https://drive.google.com/file/d/1GyK7vDjzsD5qnLbmws55nXzvzo3tLPGb/view?usp=sharing
I still haven't fixed the war resolution. As a temporary solution, you can read it below.
T:{0}BREAKING NEWS! %state_b% has lost the war against %state_a%. %newline% In the days following the war, a treaty was signed between the two parties. %newline% According to the %st_a_frontline_city% Treaty, %state_b% is not allowed to have an army larger than 50,000 troops and a navy larger than 20 ships. %newline% All weapons R&D is prohibited. %newline% %state_b% is required to pay 100,000,000,000 credits in war reparations to %state_a%. %newline% Any and all prisoners, civilian or otherwise, must be freed immediately.;
<3
Your "language" for making modpacks takes a little bit to make sense of, but afterwards it's very easy to understand. I used Notepad++ to edit because it made putting in variables extremely easy! Notepad++ offers convenient "hints" that only require the press of a button to put in. Ctrl+f also really helps in finding specific events to edit them, especially when you have like 1000 of them.