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CabbaGlobe

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A member registered Jun 30, 2018 · View creator page →

Recent community posts

somekind of ending sequence?

Thanks for the quick patching.
i'm just more frustrated with finding the assassin. I honestly see no correlation between what James tells you and what investigating the ladies do. And like if I imprison or protect someone, wouldnt they be unavailable to spend the night with anyone else? But theres been plenty of times I ask someone what they were doing and they say they were with someone they couldnt have and were innocent. And sometimes they just dont murder anyone if they were left alone so I don't see what benefit imprisoning does.

I really love the writing and art. But the game kept crashing on the final night with Anastasia. And the painting minigame felt really imprecise, i needed to click like the exact pixel.
I'm still going to keep playing for now but i hope the crashing gets fixed somehow. Idk if theres a space to share error logs. Idk how it even happened the scene just loaded and then closed. and the second and third time i tried, it crashed after the first painting minigame

very good. tutorial was overly wordy but i like the concept and the art.
if this is a prototype i'm looking forward to an expanded version

i dont understand combat. does guarding tire the enemy out?

that was a long pee

I love how this still has the same vibe as Buggerworld, but is still distinct. Also looks like theres a more developed story? I'm super excited for the rest. Does the ending mean you plan to release it sometime next year? I'll go water my flowers till then.

this is really great, id love more short stories in this style

Is the circle of sleeping people a Paranoia Agent reference?

(This is just a tiny rant but I do really like the game.)

The train boss is very annoying, even on Normal difficulty. The slam attack hardly has a windup and the hitboxes just feel too big/last too long. The tip to do the back attack doesnt really help cause there's projectiles crawling on the ground every time it does the slam attack. And the charge attack would be much more bearable if I could hook through the smokestack or if the hitbox was smaller. Also when it turns around I immediately get hit by it's face, get knocked backwards, it turns again, and I get hit and knocked back again.

I really enjoyed the Wraith boss, I still died a ton but it felt way more fair when I died. Even then I was eager to try again against it. With the Train, I feel like I'm just being juggled around. Again, I'm just nagging. Honestly the boss is fine, its just the reaction time needed to dodge things feels way more demanding than earlier parts. I did beat it on the first try on the lowest two difficulties but I feel like the jump from those to Normal is a bit much.

I like the designs

I think I'm an idiot because I don't know how to collect the planks

Do the spray cans mean anything, why are they interactive?

This is neat

Whenever I try to retreat the game crashes and when I reload the game all my progress is gone.

I think I killed the Lich but he is just kind of hunched over and there isn't an end screen?

i dont get the ending but it was a cool gam

I'm buying this the first day it gets released.

I like the story and the characters but I feel like the combat needs more reworking. It's kinda frustrating when your cards become unusable every second. Also it feels like the partner's only ever draw bad cards. And everytime you lose you start with less time so you might as well just reload your save if you're stuck.

Giant Salami

This is really cool. How big is the final version planned to be? 

the music stops playing after like a minute or 2. 

The animations and music are fantastic.