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CabbageHat

2
Posts
9
Following
A member registered Jan 02, 2020

Recent community posts

I love this concept! Tried a mapmaking-only run just to engage and wondered if there is a creator-intended/endorsed method for dealing with total dead end situations? 

I pulled a title starting with a dead end and acted like I climbed in from above and took the usual 'entrance' tunnel to continue the dungeon but figured there must be a more elegant way to deal with it...

The world needs more puzzle-RPGs so this is a very welcome endeavour. 

A killer concept and whimsical storybook art take this game a long way, and it's great to play a roguelike game that isn't twitchy action or card-based for a change. 

I had a chill time on my first run, interested to see where you take it from here. Keep on making something great, I know you 'ave it in ya.