Maybe in the interim an offline file version of the HOWTO page (edit: the tutorial pages, I didn't realize HOWTO was just an index of links and not the tutorial itself) could be nice? Regardless - thank you! This engine looks sick.
c67f
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Thank you!
If you're able, I have two more questions: Do staples go to the graveyard? Do created warriors or items? Or are cards the only thing that can be in a graveyard?
And, I'm making an NPC who's gimmick is like Madness in MTG - he wants to discard his cards for effects or to cast them for free. How can I represent this as an NPC? I know you recommend using Fumble for when they're forced to discard, but how would I represent voluntary discarding? Currently my two ideas are: Play them more like a player character and keep track of their actual hand and deck, or just shortcut the discard process and have the NPCs moves be the discarded cards' effects and just flavor it as they're discarding with another card to get the benefit of discarding them - maybe have Power Card Moves that represent discarding have less or no Simple Card Moves attached to them, to represent the loss of resources/extra setup required. Neither of these feel that good to me, though.
2 minor questions:
-How exactly does Fumble work? Specifically, what's the limitations on what actions you can describe? Can you just say "when my opponent would take an action" or "when my opponent would play a card", or does it have to be more specific, like "when my opponent would destroy one of my cards" or "when my opponent would play an invocation"?
-What is the intended frequency that a player will be adding new cards to their deck? Theoretically, it seems like a player could add a new card almost every duel, with "prepare for the fight" or via "Draw the Perfect Card".