Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

c67f

26
Posts
1
Followers
1
Following
A member registered Jan 10, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Maybe in the interim an offline file version of the HOWTO page (edit: the tutorial pages, I didn't realize HOWTO was just an index of links and not the tutorial itself) could be nice? Regardless - thank you! This engine looks sick.

Damn, that sucks. Is there an offline version anywhere?

Also, unrelated question: the help screen mentions a sample RPG (Vikings of Midgard) but I don't see it in the folders. Is that part of the help screen out of date?

The docs page isn't loading for me, after a while it gives me a 503 error and says "service unavailable, the server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later.

Oh sick this might be just what I need

Thank you! Ooh I like the hand size counter, I was thinking of something similar. Maybe I'll combine that with having more or less resources for "discard" moves.

Thank you!

If you're able, I have two more questions: Do staples go to the graveyard? Do created warriors or items? Or are cards the only thing that can be in a graveyard?

And, I'm making an NPC who's gimmick is like Madness in MTG - he wants to discard his cards for effects or to cast them for free. How can I represent this as an NPC? I know you recommend using Fumble for when they're forced to discard, but how would I represent voluntary discarding? Currently my two ideas are: Play them more like a player character and keep track of their actual hand and deck, or just shortcut the discard process and have the NPCs moves be the discarded cards' effects and just flavor it as they're discarding with another card to get the benefit of discarding them - maybe have Power Card Moves that represent discarding have less or no Simple Card Moves attached to them, to represent the loss of resources/extra setup required. Neither of these feel that good to me, though.

I'd like to second this. Or, I'd love a tutorial how you made it.

I'm planning on using playingcards.io - I haven't extensively tested it, but it seems like it works well enough for the purposes of this game and is free.

2 minor questions:
-How exactly does Fumble work? Specifically, what's the limitations on what actions you can describe? Can you just say "when my opponent would take an action" or "when my opponent would play a card", or does it have to be more specific, like "when my opponent would destroy one of my cards" or "when my opponent would play an invocation"?

-What is the intended frequency that a player will be adding new cards to their deck? Theoretically, it seems like a player could add a new card almost every duel, with "prepare for the fight" or via "Draw the Perfect Card".

Just got a physical copy of this spur of the moment after seeing it at Gen Con- it looks so sick!! the card creation system alone is right up my ally

What does Craftmon need in the Machine Plant? Do I need to get to a certain point? His dialogue doesn't make it clear.

I believe the jump is just a jump/dodge from what I can tell. Don't worry, I don't think you ignored anything, I'm also super new and I'm pretty sure there wasn't a combat tutorial. You figured out everything else pretty much though!

I beat Togemon, but now they're saying the trolley isn't working right now? I can see the destination on the world map though.

This is great!

Why does windows think this is a severe virus?

I also am stuck with the 3rd day (the first time you can input stuff) since I don't remember and didn't record the "hide" command. Is there a way to go back or reset the game, or to get a reminder of the hide command?

Just a note: It wasn't obvious in the tutorial that I had to pick Rattata (unless it said it in the text and I missed it, in which case, oops)/ I was trying to play Pidgey but it just wasn't working, until I realized I needed to play Rattata.

This was really good!! I only played it once-are there two endings?

Is there supposed to be a black box at the very beginning?

The tutorial seems broken? The part with "...an pick bonuses..." is off to the side and cut off so I can't read it, and I can't place the piece in the indicated spot.

The jump button keeps getting pressed even though I'm not pressing it.

What is the benefit of the wide temple (the 5th building)? It seems to do the same as the previous building, except it's bigger.

After "how old is your husband" and two or three "..." 's the game went back to the title screen. Is that supposed to happen? I didn't see anything that would indicate I got the bad end.

Jeez this gets depressing...

I like it so far, but it seems like it plays too much into stereotypes sometimes-why should good grades cost fun, or your first love cost grades?

Are you ok? Don't kill yourself please.