Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bzedan

24
Posts
21
Followers
27
Following
A member registered Nov 04, 2019 · View creator page →

Creator of

Recent community posts

Oh I LOVED this, so evocative so simply and also wow: cutting a 7k story down to 500 words, yet keeping the core of it!! Bravo!

Thank you!! I had fun making both.

Luckily they're on the other side of the glass!! (although, we used to have a porch right next to a bush that bees would take their lunch in and the energy really was that of two people in a coffee shop, side by side but not interacting).

I did laugh at the reveal.

A great balance of sparse but evocative! The tomato soup pic was: startlingly visceral in context.

Oooh, simple and moody, you handled three endings with such limited words well!

<3 Thank you!

Thank you!! My favourite eye-spy game is guessing "is that a leaf or a lizard" in real life when taking a walk.

Ahh, thank you!! I put the idea's genesis fully on my complete inability to remember what I can craft.

Oh this was a nice little vignette! I love looking around for critters, there is so much to find, if you look.

Ah! This was very fun and I loved the variable endings.

Ah damn, can't have two cakes hay and eat them too.

I did laugh out loud at the response to "tisane."

I love the way you can switch between tactics and the results of your choices. Also the drawings are: perfection.

Hahaha, this was cute and fun! Great look and I love the idea of a hidden object game in a dragon's cave.

This is a very good use of looping in IF!

This was such a soft and gentle vignette, thank you!

Hahhaha, this was very fun and cute (and a fave fairy tale), I really enjoyed the "say after me" bit.

I love that the loop is eternal until it is not, always fun to know what is coming and try to avoid it!

This is very cute! I was particularly charmed by the night shift isopod.

This is a really cute little world! I figured out the mouse movement to see around things a little better, but did a couple of times get myself angled weird to the character's movement grid. Which was fine! I got the hang of it. Anyway: shrimp?! <3

Thank you! 💖

This was adorably and brutally on-point for how art is often graded. A little tough for me to navigate with arrow keys which made exploring the world a little frustrating but did enjoy that I could just walk off the side of the world rather than find the professor's office to turn something in. 

Oh gosh, thank you! There are only two endings, but three different paths of tones to them.