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byori

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A member registered Mar 05, 2020 · View creator page →

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New record: 01:21 with R: 0

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Tanks for playing and sharing your score! It is the last level, but there is a solution to it. When designing it, we already thought it might be a bit too hard. If you are interested, there is a solution video in the description. Here a hint: we introduced collapsable platforms earlier.

Cool idea, we also implemted a hook mechanic. love to see another speedrunalble game!

The atmosphere is absolutely the strongest part of this game. Every room feels distinct, and the combination of the art and audio kept me exploring just to see what was around the next corner. Super impressive for only four days!

This is so cute, but i only managed to get a date. No job, no clean room, unhealty food, no marathon finish. Nothig! Fun game, very pretty artwork!

Gorgeous presentation and a really addictive gameplay loop. The card designs and visual polish are excellent, and it genuinely feels like something I'd play outside of a game jam. Nice work!

Love the mechanics! Could you please enable the fullscreen mode (check box in "Edit Game" on itch.io; is also allowed during the rating period)? Had the problem that mouse input was not recogniced when moving away from the kind of small game field. A online leadbord at the end would give extra motivation to replay again and again. Great game!  

I think it is not a game breaking bug, and more paws would add a bit more spice than preventing the hold. Just my opinion ^^

Nice! We actually also wanted to add this feature, but ran out of time finding a backend provider.

Simple but smart concept. One of my favorites so far. Wish there would be a option to adjust volume. I like the progression; when the paws were introduced, i thought that will be a busy expirience in a few levels, but then i realized that you can hold the paw at the edge and focus on the timer. Just played one level where a second paw spawned (maybe it get more difficult in later levels). Anyways enjoyed the experience!

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Is there somewhere an explaination what to do? I can not drag the timeline or sth else.

Edit: just saw the video in the description: i can not move the timeline slider as intended. But from the video i can tell the artwork and SFX are pretty! 

Cool idea of simple mechanics combined with some nice levels! Thanks for adding volume sliders! Is the leaderbord actually synced with other players?

Interesting puzzle game. I like the slime + roomba concept. I think i have never seen a mechanic like that. Nice idea, enjoyed playing!

Cute and pretty contribution! i love the artwork and that your actually added volume slider (almost everyone is missing that).

Cute and pretty contribution! i love the artwork and that your actually added volume slider (almost everyone is missing that).

Cool idea! Took a moment to realize what to do. I think the UX needs a little improvment (like city names over wether icons). But i enjoyed the experience, good contribution!

This was a beautiful, relaxing experience. The dreamy art style, music, and atmosphere made sailing through the clouds really enjoyable, and the constellation idea is a creative take on the theme. I did get a little unsure of where to go next at times, but the overall presentation is fantastic and I'd love to see this expanded after the jam.

This was such a fun, goofy game. The clicker + tower defense loop is surprisingly addictive, and the upgrades kept me wanting to play "just one more wave." Also... RIP Glungus. I can't believe you made me do that. Great work!

This was a really charming puzzle game. The hand-drawn art and music give it so much personality, and the gear mechanics are satisfying to figure out once they click. I did get stuck on a few puzzles and would've loved a few more in-game hints or tooltips, but overall it's a polished, creative experience with a lot of heart. Great work!

Really impressive concept. Blending rhythm gameplay with city-building is something I haven't seen before, and the presentation is fantastic—the art and UI are polished and easy to read. I did struggle with the opening difficulty, but even then it was clear how much creativity and care went into the project. Great job!

Thanks for playing and you feedback! 

Mastering the mechanic is a bit of a challenge. The hook is based on the initial momentum of the player. I used it always as help to get higher after the first jump. Basically jump -> hook -> second jump, this should give all the momentum needed to complete the game.

We also included a solution video in the description in case that helps.

Really loved the calming road-trip vibe. It took me a minute to understand the mechanics, but once it clicked it became such a relaxing experience.

The game is polished and fun, with great movement, satisfying combat, and charming pixel art. The main improvements would be reducing the loading pauses and making the countdown mechanic more noticeable. Anyways, nice game!

Neat little game. Enjoyed the experience. 

Neat idea. Love the puzzles!

Switching to Firefox worked (wired that it did not work on chrome)

Thanks for playing on stream. It was great to get feedback on our submission AND actually see someone react to the game.

The movement need a bit of mastering, maybe the solution video (bottom of decription) helps. Tanks for playing!

Neat game. At first i did not realize that the color code is geven and thought i have to guess it. Enjoyed to play!

This is a very cute game, love the little dino. the tutorial stage is well designed. Great visuals. Also the SFX is good.

I like the idea. Its great to see some 3d games as well. Nice contribution!

Interesting concept! Mechanics work well. Good game for a casual, relaxing experience

i get "Error: Failed to initialize graphics."

does anyone else get this error?

Really fun and original! The presentation is fantastic—the art, voice acting, and audio all feel super polished. The controls took a little while to click, but once they did, juggling everything became a really satisfying challenge. Great job!

Cool Concept! i loved games like "golf with your friends", this remenbers me of good times with friends. Enjoyed to play it! 

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interesting concept, i like the visuals. i will bookmark it, maybe i remenber to play the latest build after the game jam.

What a presentation of a game. i love the voice over, especially in the intro, that catched me! Did not mange to get to the moon yet, but am going to figure that out.

Thanks for the feedback. Great to hear you succeeded!

Cool game, could not beat it in my first trys, but looking forward to succeed. I like the artwork and SFX! Very good work, especially for the limited time. Also fits the jam theme very well.

Cute game, love the idea with the counting jump blocks. Also i like the idea to add a solution video for plp that want to skip a level. Meachanic feel very good worked out.