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byori

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A member registered Mar 05, 2020 · View creator page →

Creator of

Recent community posts

This was such a fun, goofy game. The clicker + tower defense loop is surprisingly addictive, and the upgrades kept me wanting to play "just one more wave." Also... RIP Glungus. I can't believe you made me do that. Great work!

This was a really charming puzzle game. The hand-drawn art and music give it so much personality, and the gear mechanics are satisfying to figure out once they click. I did get stuck on a few puzzles and would've loved a few more in-game hints or tooltips, but overall it's a polished, creative experience with a lot of heart. Great work!

Really impressive concept. Blending rhythm gameplay with city-building is something I haven't seen before, and the presentation is fantastic—the art and UI are polished and easy to read. I did struggle with the opening difficulty, but even then it was clear how much creativity and care went into the project. Great job!

Thanks for playing and you feedback! 

Mastering the mechanic is a bit of a challenge. The hook is based on the initial momentum of the player. I used it always as help to get higher after the first jump. Basically jump -> hook -> second jump, this should give all the momentum needed to complete the game.

We also included a solution video in the description in case that helps.

Really loved the calming road-trip vibe. It took me a minute to understand the mechanics, but once it clicked it became such a relaxing experience.

The game is polished and fun, with great movement, satisfying combat, and charming pixel art. The main improvements would be reducing the loading pauses and making the countdown mechanic more noticeable. Anyways, nice game!

Neat little game. Enjoyed the experience. 

Neat idea. Love the puzzles!

Switching to Firefox worked (wired that it did not work on chrome)

Thanks for playing on stream. It was great to get feedback on our submission AND actually see someone react to the game.

The movement need a bit of mastering, maybe the solution video (bottom of decription) helps. Tanks for playing!

Neat game. At first i did not realize that the color code is geven and thought i have to guess it. Enjoyed to play!

This is a very cute game, love the little dino. the tutorial stage is well designed. Great visuals. Also the SFX is good.

I like the idea. Its great to see some 3d games as well. Nice contribution!

Interesting concept! Mechanics work well. Good game for a casual, relaxing experience

i get "Error: Failed to initialize graphics."

does anyone else get this error?

Really fun and original! The presentation is fantastic—the art, voice acting, and audio all feel super polished. The controls took a little while to click, but once they did, juggling everything became a really satisfying challenge. Great job!

Cool Concept! i loved games like "golf with your friends", this remenbers me of good times with friends. Enjoyed to play it! 

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interesting concept, i like the visuals. i will bookmark it, maybe i remenber to play the latest build after the game jam.

What a presentation of a game. i love the voice over, especially in the intro, that catched me! Did not mange to get to the moon yet, but am going to figure that out.

Thanks for the feedback. Great to hear you succeeded!

Cool game, could not beat it in my first trys, but looking forward to succeed. I like the artwork and SFX! Very good work, especially for the limited time. Also fits the jam theme very well.

Cute game, love the idea with the counting jump blocks. Also i like the idea to add a solution video for plp that want to skip a level. Meachanic feel very good worked out.

Nice idea, enjoyed the first few levels!

Thanks for playing and sharing feedback! Also my first Jam submission, great feeling that someone enjoyed the game and beat it! Hope the last level was not too frustrating.

You recareated the mechanics of one of my favorite mobile games into a wonderful puzzle game. i love this! One of the highlight of the jam! Bookmarked, hopefully i can finish all the riddels in the near future.

Great contribution! Especially for the limited time in during the game Jam. I think the game could benefit from controller support (maybe for a post Jam update). Love the art style and SFX.

Thaks for the feedback!
The idea was that the player has to find the levels twist. Once you figured out how the levels can be solved, it becomes very easy. My best run so far was with 1:15 on the clock and 0 resets. It is about learning and mastering the mechanics and the level design. There are 10 levels, the last 2 are a bit tricky. Once you find the solution they are simple, but you to accumulate time from the previous levels.

Beautiful conrtibution! Artwork is pretty; i like the lighting mechanic and visuals. Unfortunately the browser build is lagging hard (i think this is also the reason why sometimes my fly input is not recognized and the bug has a red flickering); for convenience, i would suggest to toggle light with space instead of mouse click (or both). Besides that, very cool game! 

Love the way it is designed. Hope the vampire is fed and happy with my job. 

I think this could be one of those simple games to spend hours binging it!

Cool concept, i did not get use to the picking up controls. But i like the idea!

Cool idea! In some levels i would wish the start timer was shorter or could be skipped (like i now the level shape, i just made a mistake and dont want to wait 20s again). Simple but genius concept. To the color theme: brat sommer forever, i guess?

Cool casual game! I like the simplicity. I would prefer a buy menu that shows every option rather than the random selection. Happen some times that there were only soldiers. 

I like the idea! Good artwork! Meachanik takes a bit to get used to.

Funny idea, on my machine the browser based build is very laggy, maybe a native build would work better. I like the intrgration of the Jam theme into the game. Looking forward to spend more time delivering parcels.

Did not manage to get a victory, but looking forward to beat the game. Like the idea, implemetation of the Jam theme, and the feel of the game!

What a cute idea! Contols feel good, mechanics and level design is great. Cant wait to finish it when i have more time. Definetly one of my highlight of the Jam so far.

I like the idea, but did not manage to get far. My bots moved to the right, stoped attaking, and got killed from behind. If i am doning sth wrong, a tutorial stage would be great.

What a idea, love it! Especially to talk to the bully, i mean promoting him the soda xD.