New record: 01:21 with R: 0
byori
Creator of
Recent community posts
Love the mechanics! Could you please enable the fullscreen mode (check box in "Edit Game" on itch.io; is also allowed during the rating period)? Had the problem that mouse input was not recogniced when moving away from the kind of small game field. A online leadbord at the end would give extra motivation to replay again and again. Great game!
Simple but smart concept. One of my favorites so far. Wish there would be a option to adjust volume. I like the progression; when the paws were introduced, i thought that will be a busy expirience in a few levels, but then i realized that you can hold the paw at the edge and focus on the timer. Just played one level where a second paw spawned (maybe it get more difficult in later levels). Anyways enjoyed the experience!
This was a beautiful, relaxing experience. The dreamy art style, music, and atmosphere made sailing through the clouds really enjoyable, and the constellation idea is a creative take on the theme. I did get a little unsure of where to go next at times, but the overall presentation is fantastic and I'd love to see this expanded after the jam.
This was a really charming puzzle game. The hand-drawn art and music give it so much personality, and the gear mechanics are satisfying to figure out once they click. I did get stuck on a few puzzles and would've loved a few more in-game hints or tooltips, but overall it's a polished, creative experience with a lot of heart. Great work!
Really impressive concept. Blending rhythm gameplay with city-building is something I haven't seen before, and the presentation is fantastic—the art and UI are polished and easy to read. I did struggle with the opening difficulty, but even then it was clear how much creativity and care went into the project. Great job!
Thanks for playing and you feedback!
Mastering the mechanic is a bit of a challenge. The hook is based on the initial momentum of the player. I used it always as help to get higher after the first jump. Basically jump -> hook -> second jump, this should give all the momentum needed to complete the game.
We also included a solution video in the description in case that helps.

