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byKrem

48
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5
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1
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A member registered Oct 27, 2023 · View creator page →

Creator of

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It’s amazing that you were able to rate all the games. I gave up after 40 games. Also, thank you for playing my game "Lure To Pay". It's hard to play now because there is little in it, not because you have to keep the balance constantly. But I’m going to refine it in the future. But, for starters, I need to rewrite the whole project, because it’s done very poorly in terms of code.

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Amazing art style, chill gameplay and what is most important FROGS! This game has all what I wanted to see. Thx!

However, the game is very loud. And there are no volume settings.

It seems strange to me that all these ingots are dripping around the city. Even more strange is that paying bills always gives the same amount of time, given that bills will vary widely in value.

Good sounds and art! It would be nice to have the ability to turn the filter off in the settings.

I feel bad after this game. Why should I steal flies from cute frogs? Cute art tho

I don't really get what I need to do in this game. What’s more, strange controls is even more confusing.

Yea, I made them too difficult for the reward amount that player gains from them...

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It was fun to play this game. At first, I didn’t know how to make money, just because I was constantly rambling on investments. The moment I understood how prices are formed in this game, I was able to reach the 5th rent. And then I invested in very cheap mystery boxes... Let’s say they broke the balance. You can safely invest in them and always get at least half of what is invested. Using only them you could quite fill the entire warehouse with money. It was fun, thank you.

Thx for playing. I had plans to add more upgrades to the shop but I didn't have enough time to add them.

https://bykrem.itch.io/luretopay

Hi, I’m happy to welcome any great criticism!

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You are in a room with very little in it
Your exits are:
*north
Commands left: 20
-----------
<> north
I don't understad, try to go in a valid direction

Sorry, not sorry. This is all that I get from this game, so I can't give anything else to it.

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I can't understand how to play. Game doesn't have any tutorial and game page's description says it have only SHIFT key in controls.

And wasn't this GameJam about solo development? Why in description are two people in charge of this game?

Nice shooting game. It was confusing at first that items in shop has their effect only in next arena. Good work

Very good game. It’s not clear right away, it’s impossible to fully read a tutorial from newspaper at the first time. But if you figure it out, you can get a very fun experience of the game. All that’s missing is music. At the same time, there are funny pigeon sounds in the game. The best part of the game is the ability to use fly swatter :)

Nice resource managment game. However, i think It was strange to rely on randomness to give player "cards" with building. Also, I don't really understand what I need to do when all cells are occupied by other buildings.

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Cool game and awesome art! I like the idea, but minimap ruining game for me. Also, it would be nice to correct enemies AI.

I didn’t quite understand what to do, which made me not be able to play properly. But the graphics look cool.

Simple clicker game. I think it was a strange choise to make this in Ren'Py. I accidentely loose all my progress when I rolled the mouse wheel.

As already been said this game reminds me Doodle Jump too much. Also, I don't have enough time to read info from Tutorial Screen. It would be better to let player close tutorial by clicking on button.

This game genre is not for me, but nice job. It's a little hard to start playing without ingame tutorial.

Lack of sounds and some gameplay additions makes me feel bad about this game. It has potential to be a decent mobile game. Try adding sounds, light music, splash damage for rockets when player destroy them just to show some cain reactions, and it will be a game I play to kill time on the road.

Simple idea, but it's not bad. Sad that game is incomplete. Because of this, it has many bugs and strange balance decisions

I like this puzzle game. It's easy to understand and not so hard to play. The only thing that I don't like is the music. At first it seems nice, but I'm sure that if there were 5 more levels, I wouldn't really like it.

A little educational game. However, I can’t figure out what it might teach a child. Also, it doesn’t fit the theme of Jam. 

Peak music. But I don't really understand the contracts. I don't think there is any reason to not sign them. And Upgrade menu was too small for me. I can't see any info on it.

It was fun to get stuck in space between planets without any fuel.

Looks like nice diner simulator game. 

Looks like nice diner simulator game. 

Thx for lore... Don't you think that your game has some similarities with torture chamber?

I don't really get it. Where is "Everything has a cost" thing? Where is tutorial? It's just a runner with "choose from 3"?

Nice little pazzle game. It lack of tutorial, but it's fun.

At first it's hard to understand which snake is under my control, but this game is really fun. Although, it feels like the snakes moving is strange.

Looks finished and it's nice. Kinda hard for me though but fun. The only thing that is not good is the lack of volume settings.

Visuals in this game is cute especially the axolotl character. 

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Hi, I played your game and I just want to let you know that when you (as a player) are going to sleep when you have two or more quests that requires you to do so, you are triggering one of them and completely remove others.

[ How I see the problem ]
I think it might be because the trigger doesn't take into account that you may have multiple quests and just checked all the quests that depends on it and tries to show a scenes to a player. But only one can be shown and the continue of the quest are added in list only on the end of the scene. So we have a situation when every quest have been checked (vanished from list) and only one of them are really in action (that creates a continue of it in list).

In it's current state it just a simple Pokemon game with some changes. Idea is interesting, so I will keep an eye on this project.

Some notes:

  • I was surprised when encountered Pokemon's evolutions. I didn't expect to see them in current state of the game
  • "Bella" trigger when you going to "Velvet path" is odd. You can softlock if you didn't go to path immediately after seeing Bella. Or you can softlock when you return in "Whisper town" from "Lust woods". 

Interesting rhythm game. The only issue is lag that happens on my pc when i'm trying to hit in tick. I think the "flash" effect on tick is a troublemaker