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by_george341

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A member registered 5 days ago

Recent community posts

So, due to the size and alignment of the hand cursor it's rather difficult to click some buttons, like the exit settings button.  Instead of the pointer lining up with the pointing finger it's down in the middle of the hand.  

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There was a bug in the prior version that prevented this the developer has since fixed.  Which is already in the prior comments.  Specifically, I was able to move their starting positions of units at first and only later couldn't move them.

Unfortunately for me I didn't save and the page changed when I wrote my initial post.  will check when I get there again.  

As the title says, after a certain number of formations (about 3-4) I'm unable to change any of their starting locations.  This gets a bit annoying when I get a new knight section which ends up behind the archers, so it takes longer for them to be useful.  

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More testing on my end and I've been unable to reproduce the seeming reduction from managers, but they also don't seem to buff anything.  

For the lift, I can see some options.  One is to simply have it go down to every level, gathering everything until full or it reaches the current bottom, picking up all resource on the level as it reaches it, then also pickup up resource on the way back up (only changing direction 1 time per trip).  This would result in occasionally (likely only 1 time right after its first built) traveling to the lowest level without there being anything.  Another option is that it checks if there are any resources on any levels below, then traveled down to the next level, gathers, then checks again for any lower levels.  This would avoid the occasional pointless travel to the lowest level.  Again, only changing directions 1 time and picking up resources on the way back up should work.  The current system could also be improved if it just picked up from both sides every time it travels down to it.  

I'd say put an option to switch between them, personally.  

So, the managers seem to actually REDUCE the effect they're supposed to buff.  Also, for the lift, it might make sense to have it check if there's currently any materials to pick up, then travel and check again.  It may also be nice to have it also pick up on the way back up.