Yeah :( Didn't get around implementing more logic for this. It uses a budget system where every 20 seconds, Humans get X amount of money to spend. Spawning decisions use a greedy algorithm where it spawns as many of the most expensive unit as possible, then goes down the list. It works well enough for fishing ships, but towards the end, it ends up spawning pretty much only UFOs because they have the highest cost.
thanks for playing tho!
PS: Military invasions happen when the awareness meter is full. The meter fills up from attacking human ships.
Bwompy
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A member registered Nov 16, 2024
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Win: destroy all human ships and rigs.
Lose: your colony population hits zero.
Controls:
- WASD / Arrow keys - move camera
- Mouse wheel or + / - - zoom in and out
- Left click/hold left click - collect biomass bubbles
- Left click - open colony panel, buy species, read ship info
- Esc - pause menu
Strategy: Build a large amount of biomass with income fish. Launch attacks with Octopus and Whales against ships, and Seagulls against UFOs and Helicopters.
Bugs and Issues: There is a bug where even when Humans drop to 0, the game continues. It would be counted as a win normally.
Bug where it takes a long time for Octopus to take down ships.
Some performance issues at the later stages if you are zoomed out too much. Try zooming in if this happens.