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bwhitta

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A member registered Mar 09, 2022 · View creator page →

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Definitely, I added the background walls right at the end of development and only realized right as I was doing the final tests before submitting.

(1 edit)

The contrast is definitely an issue. I made the mistake of not applying the background tilemap until about 20 minutes before I submitted the game, and so only during my final playtests did I realize how bad the visibility of the drones were. Thanks for the feedback!

Looks cool, I'll definitely have to try it out tomorrow! I also tried a third game called Super Window Dig which also used the window in a unique way, and I enjoyed it a lot.

I'm not sure what you mean here with "the horizontal offset with the camera"? Should the enemies stop moving when less off of the screen?